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Libs/Optimize/Domain/Surface.h

Namespaces

Name
shapeworks
User usage reporting (telemetry)

Classes

Name
class shapeworks::Surface

Source code

```cpp

pragma once

include

include

include

include

include

include

include "Libs/Optimize/Domain/ParticleDomain.h"

include "MeshGeoEntry.h"

class vtkCellLocator;

namespace shapeworks { class Surface { public: using PointType = ParticleDomain::PointType; using GradNType = ParticleDomain::GradNType;

using NormalType = vnl_vector_fixed<float, 3>;
using VectorType = vnl_vector_fixed<double, 3>;

explicit Surface(vtkSmartPointer<vtkPolyData> mesh,
                 bool geodesics_enabled = false,
                 size_t geodesics_cache_multiplier_size = 0); // 0 => MeshWrapper will choose a heuristic

~Surface() = default;

double compute_distance(const PointType& pointa,
                        int idxa,
                        const PointType& pointb,
                        int idxb,
                        VectorType* out_grad = nullptr) const;

bool is_within_distance(const PointType& pointa,
                        int idxa,
                        const PointType& pointb,
                        int idxb,
                        double test_dist,
                        double& dist) const;

PointType geodesic_walk(PointType p, int idx, VectorType vector) const;

VectorType project_vector_to_surface_tangent(const PointType& pointa, int idx, VectorType& vector) const;

NormalType sample_normal_at_point(PointType p, int idx = -1) const;
GradNType sample_gradient_normal_at_point(PointType p, int idx) const;

PointType snap_to_mesh(PointType pointa, int idx) const;

PointType get_point_on_mesh() const;

inline const PointType& get_mesh_lower_bound() const { return mesh_lower_bound_; }

inline const PointType& get_mesh_upper_bound() const { return mesh_upper_bound_; }

virtual void invalidate_particle(int idx);

inline vtkSmartPointer<vtkPolyData> get_polydata() const { return original_mesh_; }

bool is_geodesics_enabled() const { return this->is_geodesics_enabled_; }

private: int get_num_faces(); void compute_mesh_bounds(); void compute_grad_normals(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F) const;

int get_triangle_for_point(const double pt[3], int idx, double closest_point[3]) const;

Eigen::Vector3d project_vector_to_face(const Eigen::Vector3d& normal, const Eigen::Vector3d& vector) const;

const Eigen::Vector3d get_face_normal(int face_index) const;

bool is_in_triangle(const double pt[3], int face_index) const;

Eigen::Vector3d compute_barycentric_coordinates(const Eigen::Vector3d& pt, int face) const;

int compute_barycentric_coordinates(const Eigen::Vector3d& pt,
                                    int face,
                                    double& dist2,
                                    Eigen::Vector3d& bary) const;

int compute_face_and_weights(const PointType& p, int idx, Eigen::Vector3d& weights) const;

Eigen::Vector3d geodesic_walk_on_face(Eigen::Vector3d point_a,
                                      Eigen::Vector3d projected_vector,
                                      int face_index,
                                      int& ending_face) const;

Eigen::Vector3d get_barycentric_intersection(Eigen::Vector3d start,
                                             Eigen::Vector3d end,
                                             int currentFace,
                                             int edge) const;

int get_across_edge(int face, int edge) const;

int get_face_point_id(int face, int point_id) const;

int slide_along_edge(Eigen::Vector3d& point, Eigen::Vector3d& remainingVector_, int face_, int edge_) const;

Eigen::Vector3d get_vertex_coords(int vertex_id) const;

Eigen::Vector3d rotate_vector_to_face(const Eigen::Vector3d& prev_normal,
                                      const Eigen::Vector3d& next_normal,
                                      const Eigen::Vector3d& vector) const;

vtkSmartPointer<vtkPolyData> poly_data_;
vtkSmartPointer<vtkPolyData> original_mesh_;

NormalType calculate_normal_at_point(Surface::PointType p, int idx) const;

// Caches of triangle, normal and position
// Has to be mutable because all of the accessor APIs are const
mutable std::vector<int> particle_triangles_;
mutable std::vector<NormalType> particle_normals_;
mutable std::vector<PointType> particle_positions_;
mutable std::vector<double> particle_neighboorhood_;

mutable std::vector<GradNType> grad_normals_;

// bounds of the mesh plus some buffer
PointType mesh_lower_bound_;
PointType mesh_upper_bound_;

// cell locator to find closest point on mesh
vtkSmartPointer<vtkCellLocator> cell_locator_;

// Geodesic distances

bool is_geodesics_enabled_{false};

// Geometry Central data structures
std::unique_ptr<geometrycentral::surface::SurfaceMesh> gc_mesh_;
std::unique_ptr<geometrycentral::surface::VertexPositionGeometry> gc_geometry_;
std::unique_ptr<geometrycentral::surface::HeatMethodDistanceSolver> gc_heatsolver_;

size_t geo_max_cache_entries_{0};
mutable size_t geo_cache_size_{0};

// Flattened version of libigl's gradient operator
std::vector<Eigen::Matrix3d> face_grad_;

std::vector<std::unordered_set<int> > face_kring_;

// Cache for geodesic distances from a triangle
mutable std::vector<MeshGeoEntry> geo_dist_cache_;

// Returns true if face f_a is in the K-ring of face f_b
bool are_faces_in_k_ring(int f_a, int f_b) const;
const size_t kring_{1};

// Convert the mesh to libigl data structures
void get_igl_mesh(Eigen::MatrixXd& V, Eigen::MatrixXi& F) const;

// Precompute heat data structures for faster geodesic lookups
void precompute_geodesics(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);

void compute_k_ring(int f, int k, std::unordered_set<int>& ring) const;

const MeshGeoEntry& geodesics_from_triangle(int f,
                                            double max_dist = std::numeric_limits<double>::max(),
                                            int req_target_f = -1) const;
const Eigen::Matrix3d geodesics_from_triangle_to_triangle(int f_a, int f_b) const;
void clear_geodesic_cache() const;

// Store some info about the last query. This accelerates the computation
// because the optimizer generally asks for the distances _from_ the same
// point as the previous query.
mutable bool geo_lq_cached_{false};
mutable PointType geo_lq_pt_a_{-1};
mutable int geo_lq_face_{-1};
mutable Eigen::Vector3d geo_lq_bary_;
void fetch_and_cache_first_point(const PointType pt_a, int idx_a, int& face_a, Eigen::Vector3d& bary_a) const;

Eigen::MatrixXd vertices_;
Eigen::MatrixXi faces_;

}; } // namespace shapeworks ```


Updated on 2026-03-31 at 16:02:11 +0000