Libs/Alignment/Procrustes3D.h
Classes
Name | |
---|---|
struct | SimilarityTransform3D |
class | Procrustes3D |
Source code
#pragma once
#include <vnl/vnl_matrix.h>
#include <vnl/vnl_matrix_fixed.h>
#include <vnl/vnl_vector_fixed.h>
#include <vector>
struct SimilarityTransform3D {
vnl_matrix_fixed<double, 3, 3> rotation;
double scale;
vnl_vector_fixed<double, 3> translation;
};
class Procrustes3D {
public:
typedef double RealType;
typedef vnl_vector_fixed<double, 3> PointType;
typedef std::vector<PointType> ShapeType;
typedef ShapeType::iterator ShapeIteratorType;
typedef std::vector<ShapeType> ShapeListType;
typedef ShapeListType::iterator ShapeListIteratorType;
typedef std::vector<SimilarityTransform3D> SimilarityTransformListType;
typedef SimilarityTransformListType::iterator SimilarityTransformListIteratorType;
typedef vnl_matrix_fixed<double, 3 + 1, 3 + 1> TransformMatrixType;
typedef std::vector<TransformMatrixType> TransformMatrixListType;
typedef TransformMatrixListType::iterator TransformMatrixIteratorType;
public:
Procrustes3D() : m_Scaling(true), m_RotationTranslation(true) {}
Procrustes3D(bool do_scaling, bool do_rotation_translation)
: m_Scaling(do_scaling), m_RotationTranslation(do_rotation_translation) {}
bool GetScaling() const { return m_Scaling; }
void ScalingOn() { m_Scaling = true; }
void ScalingOff() { m_Scaling = false; }
bool GetRotationTranslation() const { return m_RotationTranslation; }
void RotationTranslationOn() { m_RotationTranslation = true; }
void RotationTranslationOff() { m_RotationTranslation = false; }
// Align a list of shapes using Generalized Procrustes Analysis
void AlignShapes(SimilarityTransformListType& transforms, ShapeListType& shapes);
void RemoveTranslation(SimilarityTransformListType& transforms, ShapeListType& shapes);
// Helper function to transform a shape by a similarity transform
static void TransformShape(ShapeType& shape, SimilarityTransform3D& transform);
// Helper function to transform a list of shapes by a list of transforms
static void TransformShapes(ShapeListType& shapes, SimilarityTransformListType& transforms);
static RealType ComputeSumOfSquares(ShapeListType& shapes);
// Transform from Configuration space to Procrustes space. Translation
// followed by rotation and scaling.
void ConstructTransformMatrices(SimilarityTransformListType& transforms, TransformMatrixListType& transformMatrices);
void ConstructTransformMatrix(SimilarityTransform3D& transform, TransformMatrixType& transformMatrix);
void ComputeMeanShape(ShapeType& mean, ShapeListType& shapeList);
void ComputeCenterOfMass(ShapeType& shape, PointType& center);
void CenterShape(ShapeType& shape);
// this is the center which needed for translation of the shapes to coincide on the image origin
// so that the whole object is in the image and won't go outside
void ComputeCommonCenter(SimilarityTransformListType& transforms, PointType& center);
// Align source shape to target using Ordinary Procrustes Analysis (translation, scaling and rotation)
// the target shape is assumed to be centered at the origin
void AlignSourceToTarget(SimilarityTransform3D& transform, ShapeType& target, ShapeType& source);
/* The median shape is
defined as the shape with the minimum sum of Euclidean L1 norms to all
other shapes in that group. */
int ComputeMedianShape(ShapeListType& shapeList);
private:
// Align two shapes (rotation & scale) using Ordinary Procrustes Analysis
void AlignTwoShapes(SimilarityTransform3D& transform, ShapeType& shape1, ShapeType& shape2);
bool m_Scaling; // a flag to factor out scaling
bool m_RotationTranslation; // a flag for rotation + translation + (scale depending on m_Scaling), if false, the
// transformation will only be scaling
};
Updated on 2024-11-11 at 19:51:46 +0000