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void | set_slice_texture (int tex_unit) |
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void | set_pattern_texture (int tex_unit) |
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void | set_mask_mode (int mask_mode) |
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void | set_volume_type (int volume_type) |
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void | set_mask_color (float r, float g, float b) |
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void | set_opacity (float opacity) |
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void | set_scale_bias (float scale, float bias) |
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void | set_pixel_size (float width, float height) |
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void | set_border_width (int width) |
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void | set_lighting (bool enabled) |
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void | set_fog (bool enabled) |
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void | set_fog_range (float znear, float zfar) |
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void | set_texture_clamp (float s_min, float s_max, float t_min, float t_max) |
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bool | initialize () |
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void | enable () |
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void | disable () |
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bool | is_valid () |
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virtual bool | get_vertex_shader_source (std::string &source) |
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virtual bool | get_fragment_shader_source (std::string &source) |
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virtual bool | post_initialize () |
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virtual bool | pre_link () |
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int | get_uniform_location (const char *name) |
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void | bind_attrib_location (unsigned int index, const char *name) |
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The documentation for this class was generated from the following files:
- Application/Renderer/SliceShader.h
- Application/Renderer/SliceShader.cc