Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::SliceShader, including all inherited members.
bind_attrib_location(unsigned int index, const char *name) (defined in Core::ShaderBase) | Core::ShaderBase | protected |
disable() (defined in Core::ShaderBase) | Core::ShaderBase | |
enable() (defined in Core::ShaderBase) | Core::ShaderBase | |
get_fragment_shader_source(std::string &source) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | protectedvirtual |
get_uniform_location(const char *name) (defined in Core::ShaderBase) | Core::ShaderBase | protected |
get_vertex_shader_source(std::string &source) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | protectedvirtual |
initialize() (defined in Core::ShaderBase) | Core::ShaderBase | |
is_valid() (defined in Core::ShaderBase) | Core::ShaderBase | |
post_initialize() (defined in Seg3D::SliceShader) | Seg3D::SliceShader | protectedvirtual |
pre_link() (defined in Core::ShaderBase) | Core::ShaderBase | protectedvirtual |
set_border_width(int width) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_fog(bool enabled) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_fog_range(float znear, float zfar) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_lighting(bool enabled) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_mask_color(float r, float g, float b) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_mask_mode(int mask_mode) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_opacity(float opacity) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_pattern_texture(int tex_unit) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_pixel_size(float width, float height) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_scale_bias(float scale, float bias) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_slice_texture(int tex_unit) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_texture_clamp(float s_min, float s_max, float t_min, float t_max) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
set_volume_type(int volume_type) (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
ShaderBase() (defined in Core::ShaderBase) | Core::ShaderBase | |
SliceShader() (defined in Seg3D::SliceShader) | Seg3D::SliceShader | |
~ShaderBase() (defined in Core::ShaderBase) | Core::ShaderBase | virtual |
~SliceShader() (defined in Seg3D::SliceShader) | Seg3D::SliceShader | virtual |