Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
Seg3D::SliceShader Member List

This is the complete list of members for Seg3D::SliceShader, including all inherited members.

bind_attrib_location(unsigned int index, const char *name) (defined in Core::ShaderBase)Core::ShaderBaseprotected
disable() (defined in Core::ShaderBase)Core::ShaderBase
enable() (defined in Core::ShaderBase)Core::ShaderBase
get_fragment_shader_source(std::string &source) (defined in Seg3D::SliceShader)Seg3D::SliceShaderprotectedvirtual
get_uniform_location(const char *name) (defined in Core::ShaderBase)Core::ShaderBaseprotected
get_vertex_shader_source(std::string &source) (defined in Seg3D::SliceShader)Seg3D::SliceShaderprotectedvirtual
initialize() (defined in Core::ShaderBase)Core::ShaderBase
is_valid() (defined in Core::ShaderBase)Core::ShaderBase
post_initialize() (defined in Seg3D::SliceShader)Seg3D::SliceShaderprotectedvirtual
pre_link() (defined in Core::ShaderBase)Core::ShaderBaseprotectedvirtual
set_border_width(int width) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_fog(bool enabled) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_fog_range(float znear, float zfar) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_lighting(bool enabled) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_mask_color(float r, float g, float b) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_mask_mode(int mask_mode) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_opacity(float opacity) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_pattern_texture(int tex_unit) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_pixel_size(float width, float height) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_scale_bias(float scale, float bias) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_slice_texture(int tex_unit) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_texture_clamp(float s_min, float s_max, float t_min, float t_max) (defined in Seg3D::SliceShader)Seg3D::SliceShader
set_volume_type(int volume_type) (defined in Seg3D::SliceShader)Seg3D::SliceShader
ShaderBase() (defined in Core::ShaderBase)Core::ShaderBase
SliceShader() (defined in Seg3D::SliceShader)Seg3D::SliceShader
~ShaderBase() (defined in Core::ShaderBase)Core::ShaderBasevirtual
~SliceShader() (defined in Seg3D::SliceShader)Seg3D::SliceShadervirtual