Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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Public Types | |
typedef boost::signals2::signal< void() > | recent_project_signal_type |
typedef boost::signals2::signal< void() > | current_project_changed_signal_type |
Public Types inherited from Core::RecursiveLockable | |
typedef boost::recursive_mutex | mutex_type |
typedef boost::unique_lock< mutex_type > | lock_type |
Public Member Functions | |
bool | new_project (const std::string &project_location, const std::string &project_name) |
bool | open_project (const std::string &project_path) |
bool | save_project_as (const std::string &project_location, const std::string &project_name, bool anonymize) |
bool | export_project (const std::string &export_path, const std::string &project_name, long long session_id) |
bool | save_project_session (const std::string &session_name) |
bool | load_project_session (long long session_id) |
bool | delete_project_session (long long session_id) |
void | checkpoint_projectmanager () |
ProjectHandle | get_current_project () const |
bool | get_recent_projects (ProjectInfoList &recent_projects) |
boost::filesystem::path | get_current_project_folder () |
boost::filesystem::path | get_current_file_folder () |
Public Member Functions inherited from Core::StateHandler | |
StateHandler (const std::string &type_str, bool auto_id) | |
template<class HANDLE , class T > | |
bool | add_state (const std::string &key, HANDLE &state, const T &default_value) |
Add a local state variable with default value. | |
template<class HANDLE , class T > | |
bool | add_state (const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) |
Add a local state variable with default value and min and max. | |
template<class HANDLE > | |
bool | add_state (const std::string &key, HANDLE &state) |
Add a local state variable without default value. | |
template<class HANDLE > | |
bool | add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) |
Add a local state variable with option list. | |
template<class HANDLE > | |
bool | add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) |
Add a local state variable with option list. | |
template<class HANDLE > | |
bool | add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) |
Add a local state variable with option list. | |
template<class HANDLE > | |
bool | add_state (const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) |
Add a local state variable with option list. | |
template<class HANDLE > | |
bool | add_state (const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) |
Add a local state variable with option list. | |
template<class HANDLE , class T > | |
bool | add_state (const std::string &key, HANDLE &state, const std::vector< T > &default_value) |
Add a local state variable without default value. | |
void | invalidate () |
this function is called when you need to delete something from the state engine, but may have More... | |
bool | is_valid () |
returns true if the function hasn't been invalidated | |
void | mark_as_project_data () |
Mask the states that are added to this state handler as project data. | |
void | do_not_save_id_number () |
The id number of the statehandler will not be saved. | |
void | set_initializing (bool initializing) |
bool | load_states (const StateIO &state_io) |
Load the states into the StateIO variable. | |
bool | save_states (StateIO &state_io) |
Save the states into the StateIO variable. | |
const std::string & | get_statehandler_id () const |
The id of the handler that will be the prefix of the state variables. | |
const std::string & | get_statehandler_id_base () const |
The id of the handler that will be the prefix of the state variables. | |
size_t | get_statehandler_id_number () const |
The id number of the handler that will be at the end of the prefix. | |
Public Member Functions inherited from Core::RecursiveLockable | |
mutex_type & | get_mutex () const |
Static Public Member Functions | |
static bool | CheckProjectFile (const boost::filesystem::path &path, std::string &error) |
Public Attributes | |
recent_project_signal_type | recent_projects_changed_signal_ |
current_project_changed_signal_type | current_project_changed_signal_ |
Core::StateIntHandle | default_project_name_counter_state_ |
Counter for making new project names. | |
Core::StateStringHandle | current_project_folder_state_ |
Path to the directory from which projects are loaded. | |
Core::StateStringHandle | current_file_folder_state_ |
Path to the directory from which files are loaded. | |
Additional Inherited Members | |
Protected Member Functions inherited from Core::StateHandler | |
virtual void | clean_up () |
This function is called by invalidate to clean up stuff in the statehandler subclasses. | |
void | enable_signals (bool enabled) |
This function enables/disables signals in the state variables. | |
virtual bool | pre_load_states (const StateIO &state_io) |
virtual bool | post_load_states (const StateIO &state_io) |
virtual bool | pre_save_states (StateIO &state_io) |
virtual bool | post_save_states (StateIO &state_io) |
virtual void | state_changed () |
virtual int | get_session_priority () |
int | get_loaded_version () |
Get the version number of the data that was loaded. | |
void | set_loaded_version (int loaded_version) |
Set the version number of the data that was loaded. | |
Protected Member Functions inherited from Core::ConnectionHandler | |
void | add_connection (const boost::signals2::connection &connection) |
void | add_connection (const ConnectionHandlerConnectionHandle &connection) |
void | disconnect_all () |
void Seg3D::ProjectManager::checkpoint_projectmanager | ( | ) |
CHECKPOINT_PROJECTMANAGER: This function calls save_states that writes the state values of ProjectManager to file
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static |
CHECKPROJECTFILE: Check if a file is a valid project
bool Seg3D::ProjectManager::delete_project_session | ( | long long | session_id | ) |
DELETE_PROJECT_SESSION: this function deletes the current session from disk
bool Seg3D::ProjectManager::export_project | ( | const std::string & | export_path, |
const std::string & | project_name, | ||
long long | session_id | ||
) |
EXPORT_PROJECT: this function saves the value in current_project_, and the selected session to the desired save location
boost::filesystem::path Seg3D::ProjectManager::get_current_file_folder | ( | ) |
GET_CURRENT_FILE_FOLDER: Get a current_file_folder that is actually available
ProjectHandle Seg3D::ProjectManager::get_current_project | ( | ) | const |
GET_CURRENT_PROJECT: Get the current project
boost::filesystem::path Seg3D::ProjectManager::get_current_project_folder | ( | ) |
GET_CURRENT_PROJECT_FOLDER: Get a current_project_folder that is actually available
bool Seg3D::ProjectManager::get_recent_projects | ( | ProjectInfoList & | recent_projects | ) |
GET_RECENT_PROJECTS: Get a vector of recent projects
bool Seg3D::ProjectManager::load_project_session | ( | long long | session_id | ) |
LOAD_PROJECT_SESSION: this function saves the current session to disk
bool Seg3D::ProjectManager::new_project | ( | const std::string & | project_location, |
const std::string & | project_name | ||
) |
NEW_PROJECT: this function sets the state values of the current project to reflect the desired values NOTE: If no location is given, the project is not saved to disk
bool Seg3D::ProjectManager::open_project | ( | const std::string & | project_path | ) |
OPEN_PROJECT: this function takes the path to the desired project and loads the values from the file located at that location
bool Seg3D::ProjectManager::save_project_as | ( | const std::string & | project_location, |
const std::string & | project_name, | ||
bool | anonymize | ||
) |
SAVE_PROJECT_AS: this function saves the values in current_project_ to the current save location. If anonymize is true then patient-specific data will be removed when saving the project.
bool Seg3D::ProjectManager::save_project_session | ( | const std::string & | session_name | ) |
SAVE_PROJECT_SESSION: this function saves the current session to disk