Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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Seg3D::ProjectManager Member List

This is the complete list of members for Seg3D::ProjectManager, including all inherited members.

add_connection(const boost::signals2::connection &connection)Core::ConnectionHandlerprotected
add_connection(const ConnectionHandlerConnectionHandle &connection)Core::ConnectionHandlerprotected
add_state(const std::string &key, HANDLE &state, const T &default_value)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value)Core::StateHandlerinline
checkpoint_projectmanager()Seg3D::ProjectManager
CheckProjectFile(const boost::filesystem::path &path, std::string &error)Seg3D::ProjectManagerstatic
clean_up()Core::StateHandlerprotectedvirtual
ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotected
current_file_folder_state_Seg3D::ProjectManager
current_project_changed_signal_ (defined in Seg3D::ProjectManager)Seg3D::ProjectManager
current_project_changed_signal_type typedef (defined in Seg3D::ProjectManager)Seg3D::ProjectManager
current_project_folder_state_Seg3D::ProjectManager
default_project_name_counter_state_Seg3D::ProjectManager
delete_project_session(long long session_id)Seg3D::ProjectManager
disconnect_all()Core::ConnectionHandlerprotected
do_not_save_id_number()Core::StateHandler
enable_signals(bool enabled)Core::StateHandlerprotected
export_project(const std::string &export_path, const std::string &project_name, long long session_id)Seg3D::ProjectManager
get_current_file_folder()Seg3D::ProjectManager
get_current_project() const Seg3D::ProjectManager
get_current_project_folder()Seg3D::ProjectManager
get_loaded_version()Core::StateHandlerprotected
get_mutex() const (defined in Core::RecursiveLockable)Core::RecursiveLockableinline
get_recent_projects(ProjectInfoList &recent_projects)Seg3D::ProjectManager
get_session_priority()Core::StateHandlerprotectedvirtual
get_statehandler_id() const Core::StateHandler
get_statehandler_id_base() const Core::StateHandler
get_statehandler_id_number() const Core::StateHandler
invalidate()Core::StateHandler
is_valid()Core::StateHandler
load_project_session(long long session_id)Seg3D::ProjectManager
load_states(const StateIO &state_io)Core::StateHandler
lock_type typedef (defined in Core::RecursiveLockable)Core::RecursiveLockable
mark_as_project_data()Core::StateHandler
mutex_type typedef (defined in Core::RecursiveLockable)Core::RecursiveLockable
new_project(const std::string &project_location, const std::string &project_name)Seg3D::ProjectManager
open_project(const std::string &project_path)Seg3D::ProjectManager
post_load_states(const StateIO &state_io)Core::StateHandlerprotectedvirtual
post_save_states(StateIO &state_io)Core::StateHandlerprotectedvirtual
pre_load_states(const StateIO &state_io)Core::StateHandlerprotectedvirtual
pre_save_states(StateIO &state_io)Core::StateHandlerprotectedvirtual
recent_project_signal_type typedef (defined in Seg3D::ProjectManager)Seg3D::ProjectManager
recent_projects_changed_signal_ (defined in Seg3D::ProjectManager)Seg3D::ProjectManager
RecursiveLockable() (defined in Core::RecursiveLockable)Core::RecursiveLockableinline
save_project_as(const std::string &project_location, const std::string &project_name, bool anonymize)Seg3D::ProjectManager
save_project_session(const std::string &session_name)Seg3D::ProjectManager
save_states(StateIO &state_io)Core::StateHandler
set_initializing(bool initializing)Core::StateHandler
set_loaded_version(int loaded_version)Core::StateHandlerprotected
state_changed()Core::StateHandlerprotectedvirtual
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler)Core::StateHandler
~ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotectedvirtual
~RecursiveLockable() (defined in Core::RecursiveLockable)Core::RecursiveLockableinline
~StateHandler() (defined in Core::StateHandler)Core::StateHandlervirtual