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Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::ProjectManager, including all inherited members.
| add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
| add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
| add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
| checkpoint_projectmanager() | Seg3D::ProjectManager | |
| CheckProjectFile(const boost::filesystem::path &path, std::string &error) | Seg3D::ProjectManager | static |
| clean_up() | Core::StateHandler | protectedvirtual |
| ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
| current_file_folder_state_ | Seg3D::ProjectManager | |
| current_project_changed_signal_ (defined in Seg3D::ProjectManager) | Seg3D::ProjectManager | |
| current_project_changed_signal_type typedef (defined in Seg3D::ProjectManager) | Seg3D::ProjectManager | |
| current_project_folder_state_ | Seg3D::ProjectManager | |
| default_project_name_counter_state_ | Seg3D::ProjectManager | |
| delete_project_session(long long session_id) | Seg3D::ProjectManager | |
| disconnect_all() | Core::ConnectionHandler | protected |
| do_not_save_id_number() | Core::StateHandler | |
| enable_signals(bool enabled) | Core::StateHandler | protected |
| export_project(const std::string &export_path, const std::string &project_name, long long session_id) | Seg3D::ProjectManager | |
| get_current_file_folder() | Seg3D::ProjectManager | |
| get_current_project() const | Seg3D::ProjectManager | |
| get_current_project_folder() | Seg3D::ProjectManager | |
| get_loaded_version() | Core::StateHandler | protected |
| get_mutex() const (defined in Core::RecursiveLockable) | Core::RecursiveLockable | inline |
| get_recent_projects(ProjectInfoList &recent_projects) | Seg3D::ProjectManager | |
| get_session_priority() | Core::StateHandler | protectedvirtual |
| get_statehandler_id() const | Core::StateHandler | |
| get_statehandler_id_base() const | Core::StateHandler | |
| get_statehandler_id_number() const | Core::StateHandler | |
| invalidate() | Core::StateHandler | |
| is_valid() | Core::StateHandler | |
| load_project_session(long long session_id) | Seg3D::ProjectManager | |
| load_states(const StateIO &state_io) | Core::StateHandler | |
| lock_type typedef (defined in Core::RecursiveLockable) | Core::RecursiveLockable | |
| mark_as_project_data() | Core::StateHandler | |
| mutex_type typedef (defined in Core::RecursiveLockable) | Core::RecursiveLockable | |
| new_project(const std::string &project_location, const std::string &project_name) | Seg3D::ProjectManager | |
| open_project(const std::string &project_path) | Seg3D::ProjectManager | |
| post_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
| post_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
| pre_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
| pre_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
| recent_project_signal_type typedef (defined in Seg3D::ProjectManager) | Seg3D::ProjectManager | |
| recent_projects_changed_signal_ (defined in Seg3D::ProjectManager) | Seg3D::ProjectManager | |
| RecursiveLockable() (defined in Core::RecursiveLockable) | Core::RecursiveLockable | inline |
| save_project_as(const std::string &project_location, const std::string &project_name, bool anonymize) | Seg3D::ProjectManager | |
| save_project_session(const std::string &session_name) | Seg3D::ProjectManager | |
| save_states(StateIO &state_io) | Core::StateHandler | |
| set_initializing(bool initializing) | Core::StateHandler | |
| set_loaded_version(int loaded_version) | Core::StateHandler | protected |
| state_changed() | Core::StateHandler | protectedvirtual |
| StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
| ~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
| ~RecursiveLockable() (defined in Core::RecursiveLockable) | Core::RecursiveLockable | inline |
| ~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |
1.8.10