Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
Seg3D::Renderer Member List

This is the complete list of members for Seg3D::Renderer, including all inherited members.

AbstractRenderer() (defined in Core::AbstractRenderer)Core::AbstractRendererinline
activate()Core::RendererBaseprotectedvirtual
add_connection(const boost::signals2::connection &connection)Core::ConnectionHandlerprivate
add_connection(const ConnectionHandlerConnectionHandle &connection)Core::ConnectionHandlerprivate
ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprivate
deactivate()Core::RendererBaseprotectedvirtual
disconnect_all()Core::ConnectionHandlerprivate
height_ (defined in Core::RendererBase)Core::RendererBaseprotected
initialize()Core::RendererBasevirtual
is_active()Core::RendererBaseprotectedvirtual
is_renderer_thread()Core::RendererBaseprotected
post_initialize()Seg3D::Rendererprotectedvirtual
post_renderer_event(boost::function< void() > event)Core::RendererBaseprotected
post_resize()Seg3D::Rendererprotectedvirtual
redraw_all()Core::RendererBasevirtual
redraw_completed_signal_ (defined in Core::AbstractRenderer)Core::AbstractRenderer
redraw_completed_signal_type typedefCore::AbstractRenderer
redraw_needed()Core::RendererBaseprotected
redraw_overlay()Core::RendererBasevirtual
redraw_overlay_completed_signal_Core::AbstractRenderer
redraw_overlay_needed()Core::RendererBaseprotected
redraw_scene()Core::RendererBasevirtual
redraw_scene(PickPointHandle pick_point)Core::RendererBaseprotected
render_overlay()Seg3D::Rendererprotectedvirtual
render_scene()Seg3D::Rendererprotectedvirtual
Renderer(size_t viewer_id) (defined in Seg3D::Renderer)Seg3D::Renderer
RendererBase() (defined in Core::RendererBase)Core::RendererBase
RendererPrivate (defined in Seg3D::Renderer)Seg3D::Rendererfriend
resize(int width, int height)Core::RendererBasevirtual
set_redraw_needed(bool needed=true)Core::RendererBaseprotected
set_redraw_overlay_needed(bool needed=true)Core::RendererBaseprotected
volume_pick_point_signal_ (defined in Core::RendererBase)Core::RendererBase
volume_pick_point_signal_type typedefCore::RendererBase
width_ (defined in Core::RendererBase)Core::RendererBaseprotected
~AbstractRenderer() (defined in Core::AbstractRenderer)Core::AbstractRendererinlinevirtual
~ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprivatevirtual
~Renderer() (defined in Seg3D::Renderer)Seg3D::Renderervirtual
~RendererBase() (defined in Core::RendererBase)Core::RendererBasevirtual