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static LayerImporterType | GetType () |
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bool Seg3D::LayerSingleFileImporter::check_files |
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virtual |
CHECK_FILES Check the file headers to see if we could import it.
std::string Seg3D::LayerSingleFileImporter::get_file_tag |
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const |
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GET_FILE_TAG: Get the tag of the filename or directory we are scanning
std::string Seg3D::LayerSingleFileImporter::get_filename |
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const |
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GET_FILENAME Get the name of the file that needs to imported
std::vector< std::string > Seg3D::LayerSingleFileImporter::get_filenames |
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const |
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GET_FILENAMES Get the names of the files that need to imported
InputFilesImporterHandle Seg3D::LayerSingleFileImporter::get_inputfiles_importer |
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GET_INPUTFILES_IMPORTER For provenance files need to be copied into the project cache. As some files need special attention: for example mhd and nhdr files actually list where there data is stored, this function can be overloaded with a specific function that copies the files. Otherwise a default implementation is given in the two derived classes.
Reimplemented in Seg3D::ITKLayerImporter, and Seg3D::NrrdLayerImporter.
LayerImporterType Seg3D::LayerSingleFileImporter::GetType |
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static |
GETTYPE Get the type of the importere
void Seg3D::LayerSingleFileImporter::set_filename |
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const std::string & |
filename | ) |
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protected |
SET_FILENAME Set the name of the file that needs to be importerd
The documentation for this class was generated from the following files: