|
static LayerImporterType | GetType () |
|
bool Seg3D::LayerFileSeriesImporter::check_files |
( |
| ) |
|
|
virtual |
CHECK_FILES Check the file headers to see if we could import it.
std::string Seg3D::LayerFileSeriesImporter::get_file_tag |
( |
| ) |
const |
|
virtual |
GET_FILE_TAG: Get the tag of the filename or directory we are scanning
std::string Seg3D::LayerFileSeriesImporter::get_filename |
( |
| ) |
const |
|
virtual |
GET_FILENAME Get the name of the file that needs to imported
std::vector< std::string > Seg3D::LayerFileSeriesImporter::get_filenames |
( |
| ) |
const |
|
virtual |
GET_FILENAMES Get the name of the files that need to imported
InputFilesImporterHandle Seg3D::LayerFileSeriesImporter::get_inputfiles_importer |
( |
| ) |
|
|
virtual |
GET_INPUTFILES_IMPORTER For provenance files need to be copied into the project cache. As some files need special attention: for example mhd and nhdr files actually list where there data is stored, this function can be overloaded with a specific function that copies the files. Otherwise a default implementation is given in the two derived classes.
void Seg3D::LayerFileSeriesImporter::set_filenames |
( |
const std::vector< std::string > & |
filename | ) |
|
|
protected |
SET_FILENAMES Set the name of the file that needs to be importerd
The documentation for this class was generated from the following files: