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virtual int | get_session_priority () |
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Public Member Functions inherited from Core::StateHandler |
| StateHandler (const std::string &type_str, bool auto_id) |
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template<class HANDLE , class T > |
bool | add_state (const std::string &key, HANDLE &state, const T &default_value) |
| Add a local state variable with default value.
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template<class HANDLE , class T > |
bool | add_state (const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) |
| Add a local state variable with default value and min and max.
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template<class HANDLE > |
bool | add_state (const std::string &key, HANDLE &state) |
| Add a local state variable without default value.
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template<class HANDLE > |
bool | add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) |
| Add a local state variable with option list.
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template<class HANDLE > |
bool | add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) |
| Add a local state variable with option list.
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template<class HANDLE > |
bool | add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) |
| Add a local state variable with option list.
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template<class HANDLE > |
bool | add_state (const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) |
| Add a local state variable with option list.
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template<class HANDLE > |
bool | add_state (const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) |
| Add a local state variable with option list.
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template<class HANDLE , class T > |
bool | add_state (const std::string &key, HANDLE &state, const std::vector< T > &default_value) |
| Add a local state variable without default value.
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void | invalidate () |
| this function is called when you need to delete something from the state engine, but may have More...
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bool | is_valid () |
| returns true if the function hasn't been invalidated
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void | mark_as_project_data () |
| Mask the states that are added to this state handler as project data.
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void | do_not_save_id_number () |
| The id number of the statehandler will not be saved.
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void | set_initializing (bool initializing) |
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bool | load_states (const StateIO &state_io) |
| Load the states into the StateIO variable.
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bool | save_states (StateIO &state_io) |
| Save the states into the StateIO variable.
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const std::string & | get_statehandler_id () const |
| The id of the handler that will be the prefix of the state variables.
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const std::string & | get_statehandler_id_base () const |
| The id of the handler that will be the prefix of the state variables.
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size_t | get_statehandler_id_number () const |
| The id number of the handler that will be at the end of the prefix.
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Core::StateBoolHandle | full_screen_state_ |
| Whether the view is in full screen mode.
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Core::StateBoolHandle | project_dockwidget_visibility_state_ |
| Dock widget visibility states.
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Core::StateBoolHandle | toolmanager_dockwidget_visibility_state_ |
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Core::StateBoolHandle | layermanager_dockwidget_visibility_state_ |
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Core::StateBoolHandle | rendering_dockwidget_visibility_state_ |
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Core::StateBoolHandle | provenance_dockwidget_visibility_state_ |
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Core::StateBoolHandle | history_dockwidget_visibility_state_ |
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Core::StateBoolHandle | preferences_manager_visibility_state_ |
| Other widget visibility state.
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Core::StateBoolHandle | controller_visibility_state_ |
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Core::StateBoolHandle | message_window_visibility_state_ |
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Core::StateBoolHandle | splash_screen_visibility_state_ |
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Core::StateBoolHandle | keyboard_shortcut_visibility_state_ |
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Core::StateBoolHandle | python_console_visibility_state_ |
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Core::StateBoolHandle | enable_project_creation_state_ |
| Options of what to show.
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Core::StateBoolHandle | enable_file_import_state_ |
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Core::StateBoolHandle | enable_controller_state_ |
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Core::StateBoolHandle | enable_tool_help_state_ |
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