Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
All Classes Namespaces Functions Variables Typedefs Enumerator Friends
Public Member Functions | Public Attributes | List of all members
Seg3D::ClipboardTool Class Reference
Inheritance diagram for Seg3D::ClipboardTool:
Seg3D::SliceTargetTool Seg3D::SingleTargetTool Seg3D::Tool Core::StateHandler Core::ConnectionHandler

Public Member Functions

void copy (Core::ActionContextHandle context)
 
void paste (Core::ActionContextHandle context)
 
void grab_min_paste_slice ()
 
void grab_max_paste_slice ()
 
- Public Member Functions inherited from Seg3D::SliceTargetTool
 SliceTargetTool (int target_volume_type, const std::string &tool_type)
 
- Public Member Functions inherited from Seg3D::SingleTargetTool
 SingleTargetTool (int target_volume_type, const std::string &tool_type)
 
void add_extra_layer_input (Core::StateLabeledOptionHandle input_layer_state, Core::VolumeType type, bool required=false, bool dependent=true)
 Add a state whose input is linked to the target.
 
- Public Member Functions inherited from Seg3D::Tool
 Tool (const std::string &tool_type)
 
virtual ToolInfoHandle get_tool_info () const =0
 
std::string get_name () const
 
std::string get_menu () const
 
std::string get_menu_label () const
 
std::string get_shortcut_key () const
 
std::string get_hotkeys_and_descriptions () const
 
std::string get_url () const
 
std::string get_definition () const
 
const std::string & toolid () const
 
virtual std::string tool_name () const
 
virtual bool handle_mouse_enter (ViewerHandle viewer, int x, int y)
 
virtual bool handle_mouse_leave (ViewerHandle viewer)
 
virtual bool handle_mouse_move (ViewerHandle viewer, const Core::MouseHistory &mouse_history, int button, int buttons, int modifiers)
 
virtual bool handle_mouse_press (ViewerHandle viewer, const Core::MouseHistory &mouse_history, int button, int buttons, int modifiers)
 
virtual bool handle_mouse_release (ViewerHandle viewer, const Core::MouseHistory &mouse_history, int button, int buttons, int modifiers)
 
virtual bool handle_wheel (ViewerHandle viewer, int delta, int x, int y, int buttons, int modifiers)
 
virtual bool handle_key_press (ViewerHandle viewer, int key, int modifiers)
 
virtual bool handle_key_release (ViewerHandle viewer, int key, int modifiers)
 
virtual bool handle_update_cursor (ViewerHandle viewer)
 
virtual void redraw (size_t viewer_id, const Core::Matrix &proj_mat, int viewer_width, int viewer_height)
 
virtual bool has_2d_visual ()
 
virtual bool has_3d_visual ()
 
virtual void close ()
 
virtual void activate ()
 
virtual void deactivate ()
 
virtual void execute (Core::ActionContextHandle context)
 
- Public Member Functions inherited from Core::StateHandler
 StateHandler (const std::string &type_str, bool auto_id)
 
template<class HANDLE , class T >
bool add_state (const std::string &key, HANDLE &state, const T &default_value)
 Add a local state variable with default value.
 
template<class HANDLE , class T >
bool add_state (const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step)
 Add a local state variable with default value and min and max.
 
template<class HANDLE >
bool add_state (const std::string &key, HANDLE &state)
 Add a local state variable without default value.
 
template<class HANDLE >
bool add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list)
 Add a local state variable with option list.
 
template<class HANDLE >
bool add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list)
 Add a local state variable with option list.
 
template<class HANDLE >
bool add_state (const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list)
 Add a local state variable with option list.
 
template<class HANDLE >
bool add_state (const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list)
 Add a local state variable with option list.
 
template<class HANDLE >
bool add_state (const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list)
 Add a local state variable with option list.
 
template<class HANDLE , class T >
bool add_state (const std::string &key, HANDLE &state, const std::vector< T > &default_value)
 Add a local state variable without default value.
 
void invalidate ()
 this function is called when you need to delete something from the state engine, but may have More...
 
bool is_valid ()
 returns true if the function hasn't been invalidated
 
void mark_as_project_data ()
 Mask the states that are added to this state handler as project data.
 
void do_not_save_id_number ()
 The id number of the statehandler will not be saved.
 
void set_initializing (bool initializing)
 
bool load_states (const StateIO &state_io)
 Load the states into the StateIO variable.
 
bool save_states (StateIO &state_io)
 Save the states into the StateIO variable.
 
const std::string & get_statehandler_id () const
 The id of the handler that will be the prefix of the state variables.
 
const std::string & get_statehandler_id_base () const
 The id of the handler that will be the prefix of the state variables.
 
size_t get_statehandler_id_number () const
 The id number of the handler that will be at the end of the prefix.
 

Public Attributes

Core::StateRangedIntHandle copy_slice_number_state_
 
Core::StateRangedIntHandle paste_min_slice_number_state_
 
Core::StateRangedIntHandle paste_max_slice_number_state_
 
- Public Attributes inherited from Seg3D::SliceTargetTool
Core::StateLabeledOptionHandle slice_type_state_
 
Core::StateBoolHandle use_active_viewer_state_
 
- Public Attributes inherited from Seg3D::SingleTargetTool
Core::StateLabeledOptionHandle target_layer_state_
 
Core::StateBoolHandle use_active_layer_state_
 Whether to use the active of one from the list.
 
Core::StateBoolHandle valid_primary_target_state_
 
Core::StateBoolHandle valid_target_state_
 Whether a valid layer has been selected.
 

Additional Inherited Members

- Static Public Attributes inherited from Seg3D::SliceTargetTool
static const std::string AXIAL_C
 
static const std::string SAGITTAL_C
 
static const std::string CORONAL_C
 
- Static Public Attributes inherited from Seg3D::Tool
static const std::string NONE_OPTION_C
 
- Protected Member Functions inherited from Core::StateHandler
virtual void clean_up ()
 This function is called by invalidate to clean up stuff in the statehandler subclasses.
 
void enable_signals (bool enabled)
 This function enables/disables signals in the state variables.
 
virtual bool pre_load_states (const StateIO &state_io)
 
virtual bool post_load_states (const StateIO &state_io)
 
virtual bool pre_save_states (StateIO &state_io)
 
virtual bool post_save_states (StateIO &state_io)
 
virtual void state_changed ()
 
virtual int get_session_priority ()
 
virtual int get_version ()
 Get the version number of this class, this one is used for versioning of session files.
 
int get_loaded_version ()
 Get the version number of the data that was loaded.
 
void set_loaded_version (int loaded_version)
 Set the version number of the data that was loaded.
 
- Protected Member Functions inherited from Core::ConnectionHandler
void add_connection (const boost::signals2::connection &connection)
 
void add_connection (const ConnectionHandlerConnectionHandle &connection)
 
void disconnect_all ()
 

The documentation for this class was generated from the following files: