Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
Public Member Functions | Protected Member Functions | List of all members
Core::VolumeShaderSimple Class Reference
Inheritance diagram for Core::VolumeShaderSimple:
Core::ShaderBase

Public Member Functions

void set_texture_bbox_min (float x, float y, float z)
 
void set_texture_bbox_size (float x, float y, float z)
 
void set_texel_size (float x, float y, float z)
 
void set_voxel_size (float x, float y, float z)
 
void set_slice_distance (float slice_distance)
 
void set_volume_texture (int tex_unit)
 
void set_diffuse_texture (int tex_unit)
 
void set_specular_texture (int tex_unit)
 
void set_lighting (bool enabled)
 
void set_fog (bool enabled)
 
void set_fog_range (float znear, float zfar)
 
void set_clip_plane (const float clip_planes[6][4])
 
void set_enable_clip_plane (const int enabled[6])
 
void set_enable_clipping (bool enabled)
 
- Public Member Functions inherited from Core::ShaderBase
bool initialize ()
 
void enable ()
 
void disable ()
 
bool is_valid ()
 

Protected Member Functions

virtual bool get_vertex_shader_source (std::string &source)
 
virtual bool get_fragment_shader_source (std::string &source)
 
virtual bool post_initialize ()
 
- Protected Member Functions inherited from Core::ShaderBase
virtual bool pre_link ()
 
int get_uniform_location (const char *name)
 
void bind_attrib_location (unsigned int index, const char *name)
 

The documentation for this class was generated from the following files: