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| VertexAttribArrayBuffer (const BufferObjectHandle &bo) |
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void | set_array (VertexAttribArrayType array_type, GLint vertex_size, GLenum data_type, GLsizei stride, int offset) |
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void | set_array (VertexAttribArrayType array_type, GLenum data_type, GLsizei stride, int offset) |
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void | set_array (VertexAttribArrayType array_type, GLsizei stride, int offset) |
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void | set_generic_array (GLuint index, GLint attrib_size, GLenum data_type, GLboolean normalized, GLsizei stride, int offset) |
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void | enable_arrays () |
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void | disable_arrays () |
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void | draw_arrays (GLenum mode, GLint first, GLsizei count) |
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void | multi_draw_arrays (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) |
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void | set_buffer_data (GLsizeiptr size, const GLvoid *data, GLenum usage) |
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void | set_buffer_sub_data (GLintptr offset, GLsizeiptr size, const GLvoid *data) |
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void | bind () |
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void | unbind () |
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void * | map_buffer (GLenum access) |
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GLboolean | unmap_buffer () |
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static void | RestoreDefault () |
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| VertexBufferObject (const BufferObjectHandle &bo) |
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| BufferObject (const BufferObjectHandle &bo) |
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void | safe_bind () |
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void | safe_unbind () |
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GLenum | target_ |
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GLenum | query_target_ |
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The documentation for this class was generated from the following files: