Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Core::StateSet< T >, including all inherited members.
add(Variant &variant, ActionSource source=Core::ActionSource::NONE_E) (defined in Core::StateSet< T >) | Core::StateSet< T > | inlineprotectedvirtual |
add(const T &value, ActionSource source=ActionSource::NONE_E) (defined in Core::StateSet< T >) | Core::StateSet< T > | inline |
clear(ActionSource source=ActionSource::NONE_E) (defined in Core::StateSet< T >) | Core::StateSet< T > | inlinevirtual |
DEFAULT_LOAD_E enum value (defined in Core::StateBase) | Core::StateBase | |
DO_NOT_LOAD_E enum value (defined in Core::StateBase) | Core::StateBase | |
enable_signals(bool signals_enabled) | Core::StateBase | protected |
export_to_string() const | Core::StateSet< T > | inlinevirtual |
export_to_variant(Variant &variant) const | Core::StateSet< T > | inlineprotectedvirtual |
get() const | Core::StateSet< T > | inline |
get_initializing() const | Core::StateBase | protected |
get_locked() const | Core::StateBase | |
get_session_priority() const | Core::StateBase | |
get_stateid() const | Core::StateBase | |
handle_type typedef (defined in Core::StateSet< T >) | Core::StateSet< T > | |
import_from_string(const std::string &str, ActionSource source=ActionSource::NONE_E) | Core::StateSet< T > | inlinevirtual |
Core::StateSetBase::import_from_string(const std::string &str, Core::ActionSource source=Core::ActionSource::NONE_E)=0 | Core::StateBase | pure virtual |
import_from_variant(Variant &variant, ActionSource source=Core::ActionSource::NONE_E) | Core::StateSet< T > | inlineprotectedvirtual |
Core::StateSetBase::import_from_variant(Variant &variant, Core::ActionSource source=Core::ActionSource::NONE_E)=0 | Core::StateBase | protectedpure virtual |
invalidate() | Core::StateBase | protectedvirtual |
is_project_data() const | Core::StateBase | |
LOAD_LAST_E enum value (defined in Core::StateBase) | Core::StateBase | |
remove(Variant &variant, Core::ActionSource source=Core::ActionSource::NONE_E) (defined in Core::StateSet< T >) | Core::StateSet< T > | inlineprotectedvirtual |
remove(const T &value, ActionSource source=ActionSource::NONE_E) (defined in Core::StateSet< T >) | Core::StateSet< T > | inline |
remove(Variant &variant, ActionSource source=ActionSource::NONE_E)=0 (defined in Core::StateSetBase) | Core::StateSetBase | protectedpure virtual |
set(const std::set< T > &value, ActionSource source=ActionSource::NONE_E) | Core::StateSet< T > | inline |
set_initializing(bool initializing) | Core::StateBase | protected |
set_is_project_data(bool is_project_data) | Core::StateBase | |
set_locked(bool locked) | Core::StateBase | |
set_session_priority(int priority) | Core::StateBase | |
signals_enabled() | Core::StateBase | protected |
size() const | Core::StateSet< T > | inlinevirtual |
state_changed_signal_ (defined in Core::StateBase) | Core::StateBase | |
state_changed_signal_type typedef | Core::StateBase | |
StateBase(const std::string &stateid) (defined in Core::StateBase) | Core::StateBase | |
StateSet(const std::string &stateid, const std::set< T > &default_value) (defined in Core::StateSet< T >) | Core::StateSet< T > | inline |
StateSet(const std::string &stateid) (defined in Core::StateSet< T >) | Core::StateSet< T > | inline |
StateSetBase(const std::string &stateid) (defined in Core::StateSetBase) | Core::StateSetBase | inline |
validate_element_variant(Variant &variant, std::string &error) (defined in Core::StateSet< T >) | Core::StateSet< T > | inlineprotectedvirtual |
validate_variant(Variant &variant, std::string &error) | Core::StateSet< T > | inlineprotectedvirtual |
value_changed_signal_ (defined in Core::StateSet< T >) | Core::StateSet< T > | |
value_type typedef (defined in Core::StateSet< T >) | Core::StateSet< T > | |
values_changed_signal_type typedef | Core::StateSet< T > | |
~StateBase() (defined in Core::StateBase) | Core::StateBase | virtual |
~StateSet() (defined in Core::StateSet< T >) | Core::StateSet< T > | inlinevirtual |
~StateSetBase() (defined in Core::StateSetBase) | Core::StateSetBase | inlinevirtual |