Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
Public Types | Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | List of all members
Core::StateName Class Reference
Inheritance diagram for Core::StateName:
Core::StateBase

Public Types

typedef std::string value_type
 
typedef StateNameHandle handle_type
 
typedef boost::signals2::signal< void(std::string, std::string, ActionSource) > value_changed_signal_type
 
- Public Types inherited from Core::StateBase
enum  { DO_NOT_LOAD_E = -1, LOAD_LAST_E = 0, DEFAULT_LOAD_E = 100 }
 
typedef boost::signals2::signal< void() > state_changed_signal_type
 This signal is triggered when the state is changed.
 

Public Member Functions

 StateName (const std::string &stateid, const std::string &value)
 
virtual std::string export_to_string () const
 Convert the contents of the State into a string.
 
virtual bool import_from_string (const std::string &str, ActionSource source=ActionSource::NONE_E)
 Set the State from a string.
 
const std::string & get () const
 Get the value of the state variable.
 
bool set (const std::string &value, ActionSource source=ActionSource::NONE_E)
 
- Public Member Functions inherited from Core::StateBase
 StateBase (const std::string &stateid)
 
virtual bool import_from_string (const std::string &str, Core::ActionSource source=Core::ActionSource::NONE_E)=0
 Set the State from a string.
 
void set_is_project_data (bool is_project_data)
 Set whether the data is part of the project data.
 
void set_locked (bool locked)
 
bool get_locked () const
 Query whether the variable has been designated as locked.
 
int get_session_priority () const
 Get the priority in which loading sets the states.
 
void set_session_priority (int priority)
 By default the priority is set to DEAFULT_LOAD_E.
 
std::string get_stateid () const
 Get the unique id assigned to the state variable.
 
bool is_project_data () const
 Whether the data is tagged as project data that is saved in a session.
 

Public Attributes

value_changed_signal_type value_changed_signal_
 
- Public Attributes inherited from Core::StateBase
state_changed_signal_type state_changed_signal_
 

Static Public Attributes

static const std::string REGEX_VALIDATOR_C
 The regular expression for validating a name string.
 

Protected Member Functions

virtual void export_to_variant (Variant &variant) const
 Export the state data to a variant parameter.
 
virtual bool import_from_variant (Variant &variant, ActionSource source=ActionSource::NONE_E)
 Import the state data from a variant parameter.
 
virtual bool validate_variant (Variant &variant, std::string &error)
 
virtual void invalidate ()
 
- Protected Member Functions inherited from Core::StateBase
virtual bool import_from_variant (Variant &variant, Core::ActionSource source=Core::ActionSource::NONE_E)=0
 Import the state data from a variant parameter.
 
void enable_signals (bool signals_enabled)
 
bool signals_enabled ()
 Check whether signals are enabled.
 
void set_initializing (bool initializing)
 
bool get_initializing () const
 Query whether the state variable and its parent are still being initialized.
 

Member Typedef Documentation

typedef boost::signals2::signal< void( std::string, std::string, ActionSource ) > Core::StateName::value_changed_signal_type

Signal when the data in the state is changed. The first two parameters contain the old and new values respectively. The third parameter indicates the source of the change

Member Function Documentation

void Core::StateName::invalidate ( )
protectedvirtual

Invalidate the state variable. This function is called by the "invalidate" function of StateHandler to release any resource occupied by the state. It will put the name string back to the pool.

Reimplemented from Core::StateBase.

bool Core::StateName::set ( const std::string &  value,
ActionSource  source = ActionSource::NONE_E 
)

Set the value of the state variable NOTE: this function by passes the action mechanism and should only be used to enforce a constraint from another action.

bool Core::StateName::validate_variant ( Variant variant,
std::string &  error 
)
protectedvirtual

Validate a variant parameter This function returns false if the parameter is invalid or cannot be converted and in that case error will describe the error.

Implements Core::StateBase.


The documentation for this class was generated from the following files: