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bool | render_scene (PickPointHandle pick_point) |
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bool | render_overlay () |
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void | redraw_scene (PickPointHandle pick_point) |
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void | redraw_overlay () |
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void | redraw_all () |
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mutex_type & | get_mutex () const |
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RendererBase * | renderer_ |
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Core::RenderContextHandle | context_ |
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Core::Texture2DHandle | textures_ [4] |
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Core::RenderbufferHandle | scene_depth_buffer_ |
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Core::RenderbufferHandle | overlay_depth_buffer_ |
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Core::FramebufferObjectHandle | frame_buffer_ |
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int | active_scene_texture_ |
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int | active_overlay_texture_ |
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bool | redraw_needed_ |
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bool | redraw_overlay_needed_ |
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bool | active_ |
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typedef boost::mutex | mutex_type |
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typedef boost::unique_lock< mutex_type > | lock_type |
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The documentation for this class was generated from the following file:
- Core/Renderer/RendererBase.cc