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Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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#include <Quaternion.h>
Public Member Functions | |
| Quaternion (double w, double x, double y, double z) | |
| Quaternion (const Quaternion &src) | |
| copy constructor | |
| Quaternion (const Vector &axis, double angle) | |
| construct a quaternion from the given axis and angle of rotation | |
| Quaternion (const Matrix &matrix) | |
| Quaternion | get_conjugate () const |
| void | conjugate () |
| void | to_matrix (Matrix &matrix) const |
| convert the quaternion to a column major matrix | |
| void | from_matrix (const Matrix &matrix) |
| Vector | rotate (const Vector &vec) const |
| Quaternion | operator* (const Quaternion &rhs) const |
| Quaternion & | operator*= (const Quaternion &rhs) |
| bool | operator== (const Quaternion &rhs) const |
| Quaternion & | operator= (const Quaternion &rhs) |
| double | w () const |
| double | x () const |
| double | y () const |
| double | z () const |
Friends | |
| Quaternion | Slerp (const Quaternion &, const Quaternion &, double, bool) |
NOTE: Class Quaternion will always keep itself normalized, since we are using Quaternion for rotation only. Similarly, only functions and operators necessary for performing rotations are implemented.
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explicit |
construct a quaternion from the given rotation transformation NOTE: if the matrix is not pure rotation, the result is undefined NOTE: the matrix should be column major
1.8.10