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typedef unsigned short | texture_data_type |
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| LargeVolumeBrickSlice (LargeVolumeHandle volume, LargeVolumeSchemaHandle schema, const BrickInfo &bi) |
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Texture2DHandle | get_texture (VolumeSliceType slice_type, double slice_pos, int &width, int &height, const std::string &load_key) |
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BBox | get_inner_brick_bbox () const |
| GET_INNER_BRICK_BBOX.
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BBox | get_outer_brick_bbox () const |
| GET_OUTER_BRICK_BBOX.
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Texture2DHandle Core::LargeVolumeBrickSlice::get_texture |
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VolumeSliceType |
slice_type, |
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double |
slice_pos, |
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int & |
width, |
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int & |
height, |
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const std::string & |
load_key |
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Upload the data slice to graphics texture if necessary, and return the texture handle. NOTE: This function allocates resources on the GPU, so the caller should acquire a lock on the RenderResources before calling this function.
The documentation for this class was generated from the following files: