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void | enable () |
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void | disable () |
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void | safe_bind () |
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void | safe_unbind () |
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void | attach_texture (TextureHandle texture, unsigned int attachment=GL_COLOR_ATTACHMENT0_EXT, int level=0, int layer=0) |
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void | detach_texture (TextureHandle texture, unsigned int attachment=GL_COLOR_ATTACHMENT0_EXT) |
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void | attach_renderbuffer (RenderbufferHandle renderbuffer, unsigned int attachment) |
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void | detach_renderbuffer (RenderbufferHandle renderbuffer, unsigned int attachment) |
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bool | check_status (GLenum *status=NULL) |
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The documentation for this class was generated from the following files: