Libs/Optimize/ParticleSystem/object_writer.h
Classes
Name | |
---|---|
class | object_writer |
Source code
#pragma once
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
template <class T>
class object_writer {
public:
typedef object_writer Self;
typedef T ObjectType;
void SetInput(const std::vector<ObjectType> &p) { m_Input = p; }
void SetFileName(const char *fn) { m_FileName = fn; }
void SetFileName(const std::string &fn) { m_FileName = fn; }
const std::string &GetFileName() const { return m_FileName; }
inline void Write() { this->Update(); }
void Update() {
// Open the output file.
// std::ofstream out( m_FileName.c_str(), std::ios::binary );
std::ofstream out(m_FileName.c_str());
if (!out) {
std::cerr << "Could not open point file for output: " << m_FileName << std::endl;
throw 1;
}
// Write the number of objects
int sz = m_Input.size();
out.write(reinterpret_cast<char *>(&sz), sizeof(int));
sz = sizeof(ObjectType);
// Write the objects
for (typename std::vector<ObjectType>::const_iterator it = m_Input.begin(); it != m_Input.end(); it++) {
ObjectType q = *it; // maybe not the most efficient, but safe
out.write(reinterpret_cast<char *>(&q), sz);
}
out.close();
}
object_writer() {}
virtual ~object_writer(){};
private:
object_writer(const Self &); // purposely not implemented
void operator=(const Self &); // purposely not implemented
std::vector<ObjectType> m_Input;
std::string m_FileName;
};
Updated on 2022-07-23 at 16:40:07 -0600