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Libs/Optimize/ParticleSystem/VtkMeshWrapper.h

Namespaces

Name
shapeworks

Classes

Name
class shapeworks::VtkMeshWrapper

Source code

#pragma once

#include "MeshWrapper.h"
#include "MeshGeoEntry.h"

#include <unordered_map>
#include <unordered_set>
#include <robin_hood.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <geometrycentral/surface/surface_mesh.h>
#include <geometrycentral/surface/meshio.h>
#include <geometrycentral/surface/heat_method_distance.h>

class vtkCellLocator;

namespace shapeworks {

class VtkMeshWrapper : public MeshWrapper {

public:

  using PointType = MeshWrapper::PointType;
  using GradNType = MeshWrapper::GradNType;
  using NormalType = vnl_vector_fixed<float, DIMENSION>;
  using VectorType = vnl_vector_fixed<double, DIMENSION>;

  explicit VtkMeshWrapper(vtkSmartPointer<vtkPolyData> mesh,
                          bool geodesics_enabled=false,
                          size_t geodesics_cache_multiplier_size=0); // 0 => VtkMeshWrapper will choose a heuristic

  ~VtkMeshWrapper() = default;

  double ComputeDistance(const PointType& pointa, int idxa,
                         const PointType& pointb, int idxb, VectorType* out_grad=nullptr) const override;

  bool IsWithinDistance(const PointType& pointa, int idxa,
                        const PointType& pointb, int idxb,
                        double test_dist, double& dist) const override;

  PointType GeodesicWalk(PointType p, int idx, VectorType vector) const override;

  VectorType ProjectVectorToSurfaceTangent(const PointType &pointa, int idx,
                                           VectorType &vector) const override;

  NormalType SampleNormalAtPoint(PointType p, int idx = -1) const override;
  GradNType SampleGradNAtPoint(PointType p, int idx) const override;

  PointType SnapToMesh(PointType pointa, int idx) const override;

  PointType GetPointOnMesh() const override;

  inline const PointType &GetMeshLowerBound() const override
  {
    return mesh_lower_bound_;
  }

  inline const PointType &GetMeshUpperBound() const override
  {
    return mesh_upper_bound_;
  }

  virtual void InvalidateParticle(int idx) override;

  inline vtkSmartPointer<vtkPolyData> GetPolydata() const override {
      return original_mesh_;
  }

private:

  void ComputeMeshBounds();
  void ComputeGradN(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);


  int GetTriangleForPoint(const double pt[3], int idx, double closest_point[3]) const;

  Eigen::Vector3d ProjectVectorToFace(const Eigen::Vector3d &normal,
                                      const Eigen::Vector3d &vector) const;

  const Eigen::Vector3d GetFaceNormal(int face_index) const;

  bool IsInTriangle(const double pt[3], int face_index) const;

  Eigen::Vector3d ComputeBarycentricCoordinates(const Eigen::Vector3d& pt, int face) const;

  int ComputeFaceAndWeights(const PointType& p, int idx, Eigen::Vector3d &weights) const;

  Eigen::Vector3d
  GeodesicWalkOnFace(Eigen::Vector3d point_a,
                     Eigen::Vector3d projected_vector, int face_index, int &ending_face) const;

  Eigen::Vector3d GetBarycentricIntersection(Eigen::Vector3d start, Eigen::Vector3d end,
                                             int currentFace, int edge) const;

  int GetAcrossEdge(int face, int edge) const;

  int GetFacePointID(int face, int point_id) const;

  int SlideAlongEdge(Eigen::Vector3d &point, Eigen::Vector3d &remainingVector_, int face_,
                     int edge_) const;

  Eigen::Vector3d GetVertexCoords(int vertex_id) const;

  Eigen::Vector3d
  RotateVectorToFace(const Eigen::Vector3d &prev_normal, const Eigen::Vector3d &next_normal,
                     const Eigen::Vector3d &vector) const;

  vtkSmartPointer<vtkPolyData> poly_data_;
  vtkSmartPointer<vtkPolyData> original_mesh_;

  NormalType CalculateNormalAtPoint(VtkMeshWrapper::PointType p, int idx) const;

  // Caches of triangle, normal and position
  // Has to be mutable because all of the accessor APIs are const
  mutable std::vector<int> particle_triangles_;
  mutable std::vector<NormalType> particle_normals_;
  mutable std::vector<PointType> particle_positions_;
  mutable std::vector<double> particle_neighboorhood_;

  std::vector<GradNType> grad_normals_;

  // cache of specialized cells for direct access
  std::vector<vtkSmartPointer<vtkTriangle>> triangles_;

  // bounds of the mesh plus some buffer
  PointType mesh_lower_bound_;
  PointType mesh_upper_bound_;

  // cell locator to find closest point on mesh
  vtkSmartPointer<vtkCellLocator> cell_locator_;

  // Geodesic distances

  bool is_geodesics_enabled_{false};

  bool IsGeodesicsEnabled() const override
  {
    return this->is_geodesics_enabled_;
  }

  // Geometry Central data structures
  std::unique_ptr<geometrycentral::surface::SurfaceMesh> gc_mesh_;
  std::unique_ptr<geometrycentral::surface::VertexPositionGeometry> gc_geometry_;
  std::unique_ptr<geometrycentral::surface::HeatMethodDistanceSolver> gc_heatsolver_;

  size_t geo_max_cache_entries_{0};
  mutable size_t geo_cache_size_{0};

  // Flattened version of libigl's gradient operator
  std::vector<Eigen::Matrix3d> face_grad_;

  std::vector<std::unordered_set<int>> face_kring_;

  // Cache for geodesic distances from a triangle
  mutable std::vector<MeshGeoEntry> geo_dist_cache_;

  // Returns true if face f_a is in the K-ring of face f_b
  bool AreFacesInKRing(int f_a, int f_b) const;
  const size_t kring_{1};

  // Convert the mesh to libigl data structures
  void GetIGLMesh(Eigen::MatrixXd& V, Eigen::MatrixXi& F) const;

  // Precompute heat data structures for faster geodesic lookups
  void PrecomputeGeodesics(const Eigen::MatrixXd& V, const Eigen::MatrixXi& F);

  void ComputeKRing(int f, int k, std::unordered_set<int>& ring) const;

  const MeshGeoEntry& GeodesicsFromTriangle(int f, double max_dist=std::numeric_limits<double>::max(),
                                            int req_target_f=-1) const;
  const Eigen::Matrix3d GeodesicsFromTriangleToTriangle(int f_a, int f_b) const;
  void ClearGeodesicCache() const;

  // Store some info about the last query. This accelerates the computation
  // because the optimizer generally asks for the distances _from_ the same
  // point as the previous query.
  mutable bool geo_lq_cached_{false};
  mutable PointType geo_lq_pt_a_{-1};
  mutable int geo_lq_face_{-1};
  mutable Eigen::Vector3d geo_lq_bary_;
  void FetchAndCacheFirstPoint(const PointType pt_a, int idx_a,
                               int& face_a, Eigen::Vector3d& bary_a) const;
};
}

Updated on 2022-07-23 at 16:40:07 -0600