Libs/Mesh/MeshUtils.h
Namespaces
Classes
Source code
#pragma once
#include "ShapeworksUtils.h"
#include "Mesh.h"
#include "Eigen/Core"
#include "Eigen/Dense"
class vtkActor;
namespace shapeworks {
class MeshUtils
{
public:
static const vtkSmartPointer<vtkMatrix4x4> createICPTransform(const Mesh source,
const Mesh target,
Mesh::AlignmentType align,
const unsigned iterations = 20,
bool meshTransform = false);
static Mesh threadSafeReadMesh(std::string filename);
static void threadSafeWriteMesh(std::string filename, Mesh mesh);
static PhysicalRegion boundingBox(const std::vector<std::string>& filenames, bool center = false);
static PhysicalRegion boundingBox(const std::vector<std::reference_wrapper<const Mesh>>& meshes, bool center = false);
static size_t findReferenceMesh(std::vector<Mesh> &meshes);
static Mesh boundaryLoopExtractor(Mesh mesh);
static std::array<Mesh, 3> sharedBoundaryExtractor(const Mesh& mesh_l, const Mesh& mesh_r, double tol);
static void generateNormals(const std::vector<std::reference_wrapper<Mesh>>& meshes, bool forceRegen = false);
static Field computeMeanNormals(const std::vector<std::string>& filenames, bool autoGenerateNormals = true);
static Field computeMeanNormals(const std::vector<std::reference_wrapper<const Mesh>>& meshes);
void visualizeVectorFieldForFFCs(std::shared_ptr<Mesh> mesh);
vtkSmartPointer<vtkActor> getArrow(Eigen::Vector3d start, Eigen::Vector3d end);
};
} // shapeworks
Updated on 2022-07-23 at 16:40:07 -0600