Libs/Mesh/PreviewMeshQC/FECoreMesh.h
Classes
Name | |
---|---|
class | FECoreMesh |
Source code
#pragma once
#include "FEElement.h"
#include <vector>
//-----------------------------------------------------------------------------
class FECoreMesh
{
public:
FECoreMesh();
virtual ~FECoreMesh();
virtual void Create(int nodes, int elems, int faces = 0, int edges = 0) = 0;
bool IsType(int ntype);
public: // interface for accessing elements
virtual int Elements() const = 0;
virtual FEElement_& ElementRef(int n) = 0;
virtual FEElement* ElementPtr(int n=0) = 0;
public: // interface for accessing mesh items (except elements)
int Nodes () const { return m_Node.size(); }
int Edges () const { return m_Edge.size(); }
int Faces () const { return m_Face.size(); }
FENode& Node (int n) { return m_Node[n]; }
FEEdge& Edge (int n) { return m_Edge[n]; }
FEFace& Face (int n) { return m_Face[n]; }
FENode* NodePtr (int n=0) { return ((n>=0) && (n<(int)m_Node.size())? &m_Node[n] : 0); }
FEEdge* EdgePtr (int n=0) { return ((n>=0) && (n<(int)m_Edge.size())? &m_Edge[n] : 0); }
FEFace* FacePtr (int n=0) { return ((n>=0) && (n<(int)m_Face.size())? &m_Face[n] : 0); }
protected:
std::vector<FENode> m_Node;
std::vector<FEEdge> m_Edge;
std::vector<FEFace> m_Face;
};
Updated on 2022-07-23 at 16:40:07 -0600