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Cleaver Tetrahedral Meshing
2.2.1
Cleaving algorithm for high quality tetrahedral meshing
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Inheritance diagram for TrackballCamera:
Collaboration diagram for TrackballCamera:Public Member Functions | |
| virtual cleaver::vec3 | e () const |
| virtual cleaver::vec3 | t () const |
| virtual cleaver::vec3 | u () const |
| virtual cleaver::vec3 | s () const |
| virtual float * | viewMatrix () |
| virtual void | reset () |
| virtual void | pan (float dx, float dy) |
| virtual void | rotate (float theta, float phi) |
| virtual void | zoom (float dz) |
| void | rotateBetween (const QVector2D &s1, const QVector2D &s2) |
| void | setView (const cleaver::vec3 &eye, const cleaver::vec3 &target) |
| void | setTargetBounds (const cleaver::BoundingBox &bounds) |
| void | setBallSize (int w, int h) |
| QQuaternion | rot () |
Definition at line 10 of file TrackballCamera.h.
1.8.11