Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
v3x1_t Member List

This is the complete list of members for v3x1_t, including all inherited members.

assign(const float *data) (defined in the_triplet_t< float >)the_triplet_t< float >inline
assign(const float &x, const float &y, const float &z) (defined in the_triplet_t< float >)the_triplet_t< float >inline
data() const (defined in the_triplet_t< float >)the_triplet_t< float >inline
data() (defined in the_triplet_t< float >)the_triplet_t< float >inline
data_ (defined in the_triplet_t< float >)the_triplet_t< float >protected
decrement(const the_triplet_t< float > &d) (defined in the_triplet_t< float >)the_triplet_t< float >inline
dump(ostream &stream, const char *type_name) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
equal(const the_triplet_t< float > &d) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
get(float *data) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
get(float &x, float &y, float &z) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
increment(const the_triplet_t< float > &d) (defined in the_triplet_t< float >)the_triplet_t< float >inline
negate() (defined in the_triplet_t< float >)the_triplet_t< float >inline
norm() const (defined in v3x1_t)v3x1_tinline
norm_sqrd() const (defined in v3x1_t)v3x1_tinline
normal() const (defined in v3x1_t)v3x1_tinline
normalize() (defined in v3x1_t)v3x1_tinline
operator v2x1_t() const (defined in v3x1_t)v3x1_tinline
operator!() const (defined in v3x1_t)v3x1_tinline
operator!=(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator%(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator*(const float &s) const (defined in v3x1_t)v3x1_tinline
operator*(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator*=(const float &s) (defined in v3x1_t)v3x1_tinline
operator+(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator+=(const v3x1_t &v) (defined in v3x1_t)v3x1_tinline
operator-(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator-=(const v3x1_t &v) (defined in v3x1_t)v3x1_tinline
operator/(const float &s) const (defined in v3x1_t)v3x1_tinline
operator/=(const float &s) (defined in v3x1_t)v3x1_tinline
operator<(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator<(const the_duplet_t< float > &d) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
operator==(const v3x1_t &v) const (defined in v3x1_t)v3x1_tinline
operator==(const the_duplet_t< float > &d) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
operator[](const unsigned int &i) const (defined in the_triplet_t< float >)the_triplet_t< float >inline
operator[](const unsigned int &i) (defined in the_triplet_t< float >)the_triplet_t< float >inline
operator~() const (defined in v3x1_t)v3x1_tinline
scale(const float &s) (defined in the_triplet_t< float >)the_triplet_t< float >inline
the_triplet_t() (defined in the_triplet_t< float >)the_triplet_t< float >inline
the_triplet_t(const float *data) (defined in the_triplet_t< float >)the_triplet_t< float >inline
the_triplet_t(const float &x, const float &y, const float &z) (defined in the_triplet_t< float >)the_triplet_t< float >inline
v3x1_t() (defined in v3x1_t)v3x1_tinline
v3x1_t(const float *data) (defined in v3x1_t)v3x1_tinline
v3x1_t(const float x, const float &y, const float &z) (defined in v3x1_t)v3x1_tinline
v3x1_t(const v2x1_t &v, const float &z=0.0) (defined in v3x1_t)v3x1_tinline
x() const (defined in the_triplet_t< float >)the_triplet_t< float >inline
x() (defined in the_triplet_t< float >)the_triplet_t< float >inline
y() const (defined in the_triplet_t< float >)the_triplet_t< float >inline
y() (defined in the_triplet_t< float >)the_triplet_t< float >inline
z() const (defined in the_triplet_t< float >)the_triplet_t< float >inline
z() (defined in the_triplet_t< float >)the_triplet_t< float >inline