Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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Seg3D::StatusBar Member List

This is the complete list of members for Seg3D::StatusBar, including all inherited members.

add_connection(const boost::signals2::connection &connection)Core::ConnectionHandlerprivate
add_connection(const ConnectionHandlerConnectionHandle &connection)Core::ConnectionHandlerprivate
add_state(const std::string &key, HANDLE &state, const T &default_value)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list)Core::StateHandlerinlineprivate
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value)Core::StateHandlerinlineprivate
clean_up()Core::StateHandlerprivatevirtual
ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprivate
data_point_info_updated_signal_ (defined in Seg3D::StatusBar)Seg3D::StatusBar
disconnect_all()Core::ConnectionHandlerprivate
do_not_save_id_number()Core::StateHandlerprivate
enable_signals(bool enabled)Core::StateHandlerprivate
get_loaded_version()Core::StateHandlerprivate
get_session_priority()Core::StateHandlerprivatevirtual
get_statehandler_id() const Core::StateHandlerprivate
get_statehandler_id_base() const Core::StateHandlerprivate
get_statehandler_id_number() const Core::StateHandlerprivate
get_version()Core::StateHandlerprivatevirtual
invalidate()Core::StateHandlerprivate
is_valid()Core::StateHandlerprivate
load_states(const StateIO &state_io)Core::StateHandlerprivate
mark_as_project_data()Core::StateHandlerprivate
message_updated_signal_ (defined in Seg3D::StatusBar)Seg3D::StatusBar
post_load_states(const StateIO &state_io)Core::StateHandlerprivatevirtual
post_save_states(StateIO &state_io)Core::StateHandlerprivatevirtual
pre_load_states(const StateIO &state_io)Core::StateHandlerprivatevirtual
pre_save_states(StateIO &state_io)Core::StateHandlerprivatevirtual
save_states(StateIO &state_io)Core::StateHandlerprivate
set_data_point_info(DataPointInfoHandle data_point) (defined in Seg3D::StatusBar)Seg3D::StatusBar
set_initializing(bool initializing)Core::StateHandlerprivate
set_loaded_version(int loaded_version)Core::StateHandlerprivate
state_changed()Core::StateHandlerprivatevirtual
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler)Core::StateHandlerprivate
~ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprivatevirtual
~StateHandler() (defined in Core::StateHandler)Core::StateHandlerprivatevirtual