Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::RendererPrivate, including all inherited members.
draw_isosurfaces(const IsosurfaceArray &isosurfaces) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
draw_orientation_arrows(const Core::View3D &view_3d) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
draw_slice(LayerSceneItemHandle layer_item, const Core::Matrix &proj_mat, ProxyRectangleHandle rect=ProxyRectangleHandle()) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
draw_slices_3d(const Core::BBox &bbox, const Core::Transform &mvp_trans, const std::vector< LayerSceneHandle > &layer_scenes, const std::vector< double > &depths, const std::vector< std::string > &view_modes) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
enable_rendering(bool enable) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
isosurface_shader_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
map_large_slice_texture(Core::Texture2DHandle slice_tex, int width, int height, double left, double right, double bottom, double top, const Core::Matrix &proj_mat, ProxyRectangleHandle rect) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
map_slice_texture(Core::Texture2DHandle slice_tex, int width, int height, double left, double right, double bottom, double top, const Core::Matrix &proj_mat, ProxyRectangleHandle rect) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
orientation_arrows_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
pattern_texture_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
picking_target_changed(size_t viewer_id) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
process_isosurfaces(IsosurfaceArray &isosurfaces) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
process_slices(LayerSceneHandle &layer_scene, ViewerHandle &viewer) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
render_volume_view(ViewerHandle viewer, const Core::Color bkg_color, Core::StateEngine::lock_type &state_lock) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
renderer_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
rendering_enabled_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
set_scale_bias(double data_min, double data_max, double display_min, double display_max) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
slice_shader_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
text_renderer_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
text_texture_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
viewer_id_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
viewer_mode_changed(size_t viewer_id) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
viewer_slice_changed(size_t viewer_id) (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate | |
volume_renderers_ (defined in Seg3D::RendererPrivate) | Seg3D::RendererPrivate |