active_layer_navigation_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
advanced_visibility_settings_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
auto_save_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
auto_save_time_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
axis_labels_option_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
background_color_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
clean_up() | Core::StateHandler | protectedvirtual |
color_states_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
compression_level_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
compression_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
default_layer_opacity_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
default_mask_border_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
default_mask_fill_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
default_viewer_mode_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
disconnect_all() | Core::ConnectionHandler | protected |
do_not_save_id_number() | Core::StateHandler | |
embed_input_files_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
enable_large_volume_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
enable_signals(bool enabled) | Core::StateHandler | protected |
enable_undo_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
export_dicom_headers_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
export_path_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
full_screen_on_startup_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
generate_osx_project_bundle_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
get_background_color() const | Seg3D::PreferencesManager | |
get_color(int index) const | Seg3D::PreferencesManager | |
get_color(const Core::Color &color) const (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
get_default_colors() const | Seg3D::PreferencesManager | |
get_loaded_version() | Core::StateHandler | protected |
get_session_priority() | Core::StateHandler | protectedvirtual |
get_statehandler_id() const | Core::StateHandler | |
get_statehandler_id_base() const | Core::StateHandler | |
get_statehandler_id_number() const | Core::StateHandler | |
get_version() | Core::StateHandler | protectedvirtual |
grid_size_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
invalidate() | Core::StateHandler | |
is_valid() | Core::StateHandler | |
load_states(const StateIO &state_io) | Core::StateHandler | |
mark_as_project_data() | Core::StateHandler | |
paint_cursor_invisibility_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
percent_of_memory_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
post_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
post_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
pre_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
pre_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
project_path_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
reverse_slice_navigation_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
save_state() | Seg3D::PreferencesManager | |
save_states(StateIO &state_io) | Core::StateHandler | |
set_initializing(bool initializing) | Core::StateHandler | |
set_loaded_version(int loaded_version) | Core::StateHandler | protected |
show_layermanager_bar_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
show_projectmanager_bar_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
show_provenance_bar_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
show_rendering_bar_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
show_slice_number_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
show_tools_bar_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
slice_step_multiplier_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
smart_save_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
state_changed() | Core::StateHandler | protectedvirtual |
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
x_axis_label_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
y_axis_label_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
z_axis_label_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
zero_based_slice_numbers_state_ (defined in Seg3D::PreferencesManager) | Seg3D::PreferencesManager | |
~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |