Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::MaskShader, including all inherited members.
bind_attrib_location(unsigned int index, const char *name) (defined in Core::ShaderBase) | Core::ShaderBase | protected |
disable() (defined in Core::ShaderBase) | Core::ShaderBase | |
enable() (defined in Core::ShaderBase) | Core::ShaderBase | |
get_fragment_shader_source(std::string &source) (defined in Seg3D::MaskShader) | Seg3D::MaskShader | protectedvirtual |
get_mutex() const (defined in Core::Lockable) | Core::Lockable | inline |
get_uniform_location(const char *name) (defined in Core::ShaderBase) | Core::ShaderBase | protected |
get_vertex_shader_source(std::string &source) (defined in Core::ShaderBase) | Core::ShaderBase | protectedvirtual |
initialize() (defined in Core::ShaderBase) | Core::ShaderBase | |
is_valid() (defined in Core::ShaderBase) | Core::ShaderBase | |
lock_type typedef (defined in Core::Lockable) | Core::Lockable | |
Lockable() (defined in Core::Lockable) | Core::Lockable | inline |
MaskShader() (defined in Seg3D::MaskShader) | Seg3D::MaskShader | |
mutex_type typedef (defined in Core::Lockable) | Core::Lockable | |
post_initialize() (defined in Seg3D::MaskShader) | Seg3D::MaskShader | protectedvirtual |
pre_link() (defined in Core::ShaderBase) | Core::ShaderBase | protectedvirtual |
set_border_width(int width) (defined in Seg3D::MaskShader) | Seg3D::MaskShader | |
set_color(float r, float g, float b) (defined in Seg3D::MaskShader) | Seg3D::MaskShader | |
set_opacity(float opacity) (defined in Seg3D::MaskShader) | Seg3D::MaskShader | |
set_pixel_size(float width, float height) (defined in Seg3D::MaskShader) | Seg3D::MaskShader | |
set_texture(int tex_unit) (defined in Seg3D::MaskShader) | Seg3D::MaskShader | |
ShaderBase() (defined in Core::ShaderBase) | Core::ShaderBase | |
~Lockable() (defined in Core::Lockable) | Core::Lockable | inline |
~MaskShader() (defined in Seg3D::MaskShader) | Seg3D::MaskShader | virtual |
~ShaderBase() (defined in Core::ShaderBase) | Core::ShaderBase | virtual |