Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
Seg3D::MaskShader Member List

This is the complete list of members for Seg3D::MaskShader, including all inherited members.

bind_attrib_location(unsigned int index, const char *name) (defined in Core::ShaderBase)Core::ShaderBaseprotected
disable() (defined in Core::ShaderBase)Core::ShaderBase
enable() (defined in Core::ShaderBase)Core::ShaderBase
get_fragment_shader_source(std::string &source) (defined in Seg3D::MaskShader)Seg3D::MaskShaderprotectedvirtual
get_mutex() const (defined in Core::Lockable)Core::Lockableinline
get_uniform_location(const char *name) (defined in Core::ShaderBase)Core::ShaderBaseprotected
get_vertex_shader_source(std::string &source) (defined in Core::ShaderBase)Core::ShaderBaseprotectedvirtual
initialize() (defined in Core::ShaderBase)Core::ShaderBase
is_valid() (defined in Core::ShaderBase)Core::ShaderBase
lock_type typedef (defined in Core::Lockable)Core::Lockable
Lockable() (defined in Core::Lockable)Core::Lockableinline
MaskShader() (defined in Seg3D::MaskShader)Seg3D::MaskShader
mutex_type typedef (defined in Core::Lockable)Core::Lockable
post_initialize() (defined in Seg3D::MaskShader)Seg3D::MaskShaderprotectedvirtual
pre_link() (defined in Core::ShaderBase)Core::ShaderBaseprotectedvirtual
set_border_width(int width) (defined in Seg3D::MaskShader)Seg3D::MaskShader
set_color(float r, float g, float b) (defined in Seg3D::MaskShader)Seg3D::MaskShader
set_opacity(float opacity) (defined in Seg3D::MaskShader)Seg3D::MaskShader
set_pixel_size(float width, float height) (defined in Seg3D::MaskShader)Seg3D::MaskShader
set_texture(int tex_unit) (defined in Seg3D::MaskShader)Seg3D::MaskShader
ShaderBase() (defined in Core::ShaderBase)Core::ShaderBase
~Lockable() (defined in Core::Lockable)Core::Lockableinline
~MaskShader() (defined in Seg3D::MaskShader)Seg3D::MaskShadervirtual
~ShaderBase() (defined in Core::ShaderBase)Core::ShaderBasevirtual