Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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Seg3D::MaskLayer Member List

This is the complete list of members for Seg3D::MaskLayer, including all inherited members.

abort_signal_ (defined in Seg3D::Layer)Seg3D::Layer
abort_signal_type typedefSeg3D::Layer
add_connection(const boost::signals2::connection &connection)Core::ConnectionHandlerprotected
add_connection(const ConnectionHandlerConnectionHandle &connection)Core::ConnectionHandlerprotected
add_filter_key(filter_key_type key)Seg3D::Layer
add_state(const std::string &key, HANDLE &state, const T &default_value)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value)Core::StateHandlerinline
AVAILABLE_C (defined in Seg3D::Layer)Seg3D::Layerstatic
border_state_Seg3D::MaskLayer
calculate_volume()Seg3D::MaskLayer
calculated_volume_state_Seg3D::MaskLayer
centering_state_Seg3D::Layer
check_abort()Seg3D::Layer
check_filter_key(filter_key_type key) const Seg3D::Layer
check_stop()Seg3D::Layer
clean_up()Seg3D::MaskLayerprotectedvirtual
clear_filter_keys()Seg3D::Layer
color_state_Seg3D::MaskLayer
compute_isosurface(double quality_factor, bool capping_enabled)Seg3D::MaskLayer
ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotected
counted_pixels_state_ (defined in Seg3D::MaskLayer)Seg3D::MaskLayer
CREATING_C (defined in Seg3D::Layer)Seg3D::Layerstatic
data_state_Seg3D::Layer
delete_isosurface()Seg3D::MaskLayer
disconnect_all()Core::ConnectionHandlerprotected
do_not_save_id_number()Core::StateHandler
duplicate() const Seg3D::MaskLayervirtual
enable_signals(bool enabled)Core::StateHandlerprotected
fill_state_Seg3D::MaskLayer
filter_key_type typedefSeg3D::Layer
GenerateFilterKey() (defined in Seg3D::Layer)Seg3D::Layerstatic
generation_state_Seg3D::Layerprotected
get_byte_size() const Seg3D::MaskLayervirtual
get_data_type() const Seg3D::MaskLayervirtual
get_filter_handle()Seg3D::Layer
get_generation() const Seg3D::Layer
get_grid_transform() const Seg3D::MaskLayervirtual
get_isosurface()Seg3D::MaskLayer
get_layer_group()Seg3D::Layer
get_layer_id() const Seg3D::Layer
get_layer_name() const Seg3D::Layer
get_loaded_version()Core::StateHandlerprotected
get_mask_volume() const Seg3D::MaskLayer
get_meta_data() const Seg3D::Layer
get_session_priority()Core::StateHandlerprotectedvirtual
get_statehandler_id() const Core::StateHandler
get_statehandler_id_base() const Core::StateHandler
get_statehandler_id_number() const Core::StateHandler
get_type() const Seg3D::MaskLayerinlinevirtual
get_version()Seg3D::Layerprotectedvirtual
get_volume() const Seg3D::MaskLayervirtual
GetColorCount()Seg3D::MaskLayerstatic
GetMutex()Seg3D::Layerstatic
gui_state_group_Seg3D::Layer
has_valid_data() const Seg3D::MaskLayervirtual
IN_USE_C (defined in Seg3D::Layer)Seg3D::Layerstatic
invalidate()Core::StateHandler
is_valid()Core::StateHandler
is_visible(size_t viewer_id) const Seg3D::Layer
iso_generated_state_Seg3D::MaskLayer
isosurface_area_state_Seg3D::MaskLayer
isosurface_updated_signal_ (defined in Seg3D::MaskLayer)Seg3D::MaskLayer
Layer(const std::string &name, bool creating=false) (defined in Seg3D::Layer)Seg3D::Layerprotected
Layer(const std::string &name, const std::string &state_id, bool creating=false) (defined in Seg3D::Layer)Seg3D::Layerprotected
layer_updated_signal_ (defined in Seg3D::Layer)Seg3D::Layer
layer_updated_signal_type typedefSeg3D::Layer
load_states(const StateIO &state_io)Core::StateHandler
lock_type typedef (defined in Seg3D::Layer)Seg3D::Layer
locked_state_Seg3D::Layer
mark_as_project_data()Core::StateHandler
MaskLayer(const std::string &name, const Core::MaskVolumeHandle &volume) (defined in Seg3D::MaskLayer)Seg3D::MaskLayer
MaskLayer(const std::string &state_id) (defined in Seg3D::MaskLayer)Seg3D::MaskLayer
master_visible_state_Seg3D::Layer
max_value_state_ (defined in Seg3D::MaskLayer)Seg3D::MaskLayer
meta_data_info_state_Seg3D::Layer
meta_data_state_Seg3D::Layer
min_value_state_ (defined in Seg3D::MaskLayer)Seg3D::MaskLayer
mutex_type typedefSeg3D::Layer
name_state_Seg3D::Layer
num_filter_keys() const Seg3D::Layer
opacity_state_Seg3D::Layer
post_load_states(const Core::StateIO &state_io)Seg3D::MaskLayerprotectedvirtual
post_save_states(Core::StateIO &state_io)Seg3D::Layerprotectedvirtual
pre_load_states(const StateIO &state_io)Core::StateHandlerprotectedvirtual
pre_save_states(Core::StateIO &state_io)Seg3D::MaskLayerprotectedvirtual
PROCESSING_C (defined in Seg3D::Layer)Seg3D::Layerstatic
provenance_id_state_Seg3D::Layer
remove_filter_key(filter_key_type key)Seg3D::Layer
reset_abort()Seg3D::Layer
reset_allow_stop()Seg3D::Layer
reset_filter_handle()Seg3D::Layer
reset_stop()Seg3D::Layer
save_states(StateIO &state_io)Core::StateHandler
set_allow_stop()Seg3D::Layer
set_filter_handle(LayerAbstractFilterHandle layer)Seg3D::Layer
set_grid_transform(const Core::GridTransform &grid_transform, bool preserve_centering)Seg3D::MaskLayervirtual
set_initializing(bool initializing)Core::StateHandler
set_layer_group(LayerGroupWeakHandle layer_group)Seg3D::Layer
set_loaded_version(int loaded_version)Core::StateHandlerprotected
set_mask_volume(Core::MaskVolumeHandle volume)Seg3D::MaskLayer
set_meta_data(const LayerMetaData &meta_data)Seg3D::Layer
SetColorCount(size_t count)Seg3D::MaskLayerstatic
show_abort_message_state_Seg3D::Layer
show_advanced_visibility_state_Seg3D::Layer
show_appearance_state_Seg3D::Layer
show_information_state_Seg3D::Layer
show_isosurface_state_Seg3D::MaskLayer
show_opacity_state_Seg3D::Layer
show_progress_bar_state_Seg3D::Layer
show_stop_button_state_Seg3D::Layer
state_changed()Core::StateHandlerprotectedvirtual
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler)Core::StateHandler
stop_signal_ (defined in Seg3D::Layer)Seg3D::Layer
stop_signal_type typedefSeg3D::Layer
update_progress(double amount, double progress_start=0.0f, double progress_amount=1.0f)Seg3D::Layer
update_progress_signal_ (defined in Seg3D::Layer)Seg3D::Layer
update_progress_signal_type typedefSeg3D::Layer
visible_state_Seg3D::Layer
~ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotectedvirtual
~Layer() (defined in Seg3D::Layer)Seg3D::Layerprotectedvirtual
~MaskLayer() (defined in Seg3D::MaskLayer)Seg3D::MaskLayervirtual
~StateHandler() (defined in Core::StateHandler)Core::StateHandlervirtual