| abort_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
| abort_signal_type typedef | Seg3D::Layer | |
| add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
| add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
| add_filter_key(filter_key_type key) | Seg3D::Layer | |
| add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
| AVAILABLE_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
| border_state_ | Seg3D::MaskLayer | |
| calculate_volume() | Seg3D::MaskLayer | |
| calculated_volume_state_ | Seg3D::MaskLayer | |
| centering_state_ | Seg3D::Layer | |
| check_abort() | Seg3D::Layer | |
| check_filter_key(filter_key_type key) const | Seg3D::Layer | |
| check_stop() | Seg3D::Layer | |
| clean_up() | Seg3D::MaskLayer | protectedvirtual |
| clear_filter_keys() | Seg3D::Layer | |
| color_state_ | Seg3D::MaskLayer | |
| compute_isosurface(double quality_factor, bool capping_enabled) | Seg3D::MaskLayer | |
| ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
| counted_pixels_state_ (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | |
| CREATING_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
| data_state_ | Seg3D::Layer | |
| delete_isosurface() | Seg3D::MaskLayer | |
| disconnect_all() | Core::ConnectionHandler | protected |
| do_not_save_id_number() | Core::StateHandler | |
| duplicate() const | Seg3D::MaskLayer | virtual |
| enable_signals(bool enabled) | Core::StateHandler | protected |
| fill_state_ | Seg3D::MaskLayer | |
| filter_key_type typedef | Seg3D::Layer | |
| GenerateFilterKey() (defined in Seg3D::Layer) | Seg3D::Layer | static |
| generation_state_ | Seg3D::Layer | protected |
| get_byte_size() const | Seg3D::MaskLayer | virtual |
| get_data_type() const | Seg3D::MaskLayer | virtual |
| get_filter_handle() | Seg3D::Layer | |
| get_generation() const | Seg3D::Layer | |
| get_grid_transform() const | Seg3D::MaskLayer | virtual |
| get_isosurface() | Seg3D::MaskLayer | |
| get_layer_group() | Seg3D::Layer | |
| get_layer_id() const | Seg3D::Layer | |
| get_layer_name() const | Seg3D::Layer | |
| get_loaded_version() | Core::StateHandler | protected |
| get_mask_volume() const | Seg3D::MaskLayer | |
| get_meta_data() const | Seg3D::Layer | |
| get_session_priority() | Core::StateHandler | protectedvirtual |
| get_statehandler_id() const | Core::StateHandler | |
| get_statehandler_id_base() const | Core::StateHandler | |
| get_statehandler_id_number() const | Core::StateHandler | |
| get_type() const | Seg3D::MaskLayer | inlinevirtual |
| get_version() | Seg3D::Layer | protectedvirtual |
| get_volume() const | Seg3D::MaskLayer | virtual |
| GetColorCount() | Seg3D::MaskLayer | static |
| GetMutex() | Seg3D::Layer | static |
| gui_state_group_ | Seg3D::Layer | |
| has_valid_data() const | Seg3D::MaskLayer | virtual |
| IN_USE_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
| invalidate() | Core::StateHandler | |
| is_valid() | Core::StateHandler | |
| is_visible(size_t viewer_id) const | Seg3D::Layer | |
| iso_generated_state_ | Seg3D::MaskLayer | |
| isosurface_area_state_ | Seg3D::MaskLayer | |
| isosurface_updated_signal_ (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | |
| Layer(const std::string &name, bool creating=false) (defined in Seg3D::Layer) | Seg3D::Layer | protected |
| Layer(const std::string &name, const std::string &state_id, bool creating=false) (defined in Seg3D::Layer) | Seg3D::Layer | protected |
| layer_updated_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
| layer_updated_signal_type typedef | Seg3D::Layer | |
| load_states(const StateIO &state_io) | Core::StateHandler | |
| lock_type typedef (defined in Seg3D::Layer) | Seg3D::Layer | |
| locked_state_ | Seg3D::Layer | |
| mark_as_project_data() | Core::StateHandler | |
| MaskLayer(const std::string &name, const Core::MaskVolumeHandle &volume) (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | |
| MaskLayer(const std::string &state_id) (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | |
| master_visible_state_ | Seg3D::Layer | |
| max_value_state_ (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | |
| meta_data_info_state_ | Seg3D::Layer | |
| meta_data_state_ | Seg3D::Layer | |
| min_value_state_ (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | |
| mutex_type typedef | Seg3D::Layer | |
| name_state_ | Seg3D::Layer | |
| num_filter_keys() const | Seg3D::Layer | |
| opacity_state_ | Seg3D::Layer | |
| post_load_states(const Core::StateIO &state_io) | Seg3D::MaskLayer | protectedvirtual |
| post_save_states(Core::StateIO &state_io) | Seg3D::Layer | protectedvirtual |
| pre_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
| pre_save_states(Core::StateIO &state_io) | Seg3D::MaskLayer | protectedvirtual |
| PROCESSING_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
| provenance_id_state_ | Seg3D::Layer | |
| remove_filter_key(filter_key_type key) | Seg3D::Layer | |
| reset_abort() | Seg3D::Layer | |
| reset_allow_stop() | Seg3D::Layer | |
| reset_filter_handle() | Seg3D::Layer | |
| reset_stop() | Seg3D::Layer | |
| save_states(StateIO &state_io) | Core::StateHandler | |
| set_allow_stop() | Seg3D::Layer | |
| set_filter_handle(LayerAbstractFilterHandle layer) | Seg3D::Layer | |
| set_grid_transform(const Core::GridTransform &grid_transform, bool preserve_centering) | Seg3D::MaskLayer | virtual |
| set_initializing(bool initializing) | Core::StateHandler | |
| set_layer_group(LayerGroupWeakHandle layer_group) | Seg3D::Layer | |
| set_loaded_version(int loaded_version) | Core::StateHandler | protected |
| set_mask_volume(Core::MaskVolumeHandle volume) | Seg3D::MaskLayer | |
| set_meta_data(const LayerMetaData &meta_data) | Seg3D::Layer | |
| SetColorCount(size_t count) | Seg3D::MaskLayer | static |
| show_abort_message_state_ | Seg3D::Layer | |
| show_advanced_visibility_state_ | Seg3D::Layer | |
| show_appearance_state_ | Seg3D::Layer | |
| show_information_state_ | Seg3D::Layer | |
| show_isosurface_state_ | Seg3D::MaskLayer | |
| show_opacity_state_ | Seg3D::Layer | |
| show_progress_bar_state_ | Seg3D::Layer | |
| show_stop_button_state_ | Seg3D::Layer | |
| state_changed() | Core::StateHandler | protectedvirtual |
| StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
| stop_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
| stop_signal_type typedef | Seg3D::Layer | |
| update_progress(double amount, double progress_start=0.0f, double progress_amount=1.0f) | Seg3D::Layer | |
| update_progress_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
| update_progress_signal_type typedef | Seg3D::Layer | |
| visible_state_ | Seg3D::Layer | |
| ~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
| ~Layer() (defined in Seg3D::Layer) | Seg3D::Layer | protectedvirtual |
| ~MaskLayer() (defined in Seg3D::MaskLayer) | Seg3D::MaskLayer | virtual |
| ~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |