![]() |
Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
|
This is the complete list of members for Seg3D::LayerResampler, including all inherited members.
| add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
| add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
| add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
| clean_up() | Core::StateHandler | protectedvirtual |
| ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
| disconnect_all() | Core::ConnectionHandler | protected |
| do_not_save_id_number() | Core::StateHandler | |
| enable_signals(bool enabled) | Core::StateHandler | protected |
| execute(Core::ActionContextHandle context) | Seg3D::LayerResampler | |
| gauss_cutoff_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| gauss_sigma_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| get_loaded_version() | Core::StateHandler | protected |
| get_session_priority() | Core::StateHandler | protectedvirtual |
| get_statehandler_id() const | Core::StateHandler | |
| get_statehandler_id_base() const | Core::StateHandler | |
| get_statehandler_id_number() const | Core::StateHandler | |
| get_version() | Core::StateHandler | protectedvirtual |
| has_bspline_params_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| has_gaussian_params_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| invalidate() | Core::StateHandler | |
| is_valid() | Core::StateHandler | |
| kernel_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| LayerResampler(LayerHandle src_layer, LayerHandle dst_layer) (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| load_states(const StateIO &state_io) | Core::StateHandler | |
| mark_as_project_data() | Core::StateHandler | |
| padding_value_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| post_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
| post_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
| pre_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
| pre_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
| save_states(StateIO &state_io) | Core::StateHandler | |
| set_initializing(bool initializing) | Core::StateHandler | |
| set_loaded_version(int loaded_version) | Core::StateHandler | protected |
| spline_order_state_ (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | |
| state_changed() | Core::StateHandler | protectedvirtual |
| StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
| ~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
| ~LayerResampler() (defined in Seg3D::LayerResampler) | Seg3D::LayerResampler | virtual |
| ~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |
1.8.10