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Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::LayerManager, including all inherited members.
| ActionActivateLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionCopyLayerIntoSandbox (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionCreateSandbox (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionDeleteLayers (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionDeleteSandbox (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionDuplicateLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionImportLargeVolumeLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionImportLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionImportSeries (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionMigrateSandboxLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionMoveGroup (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionMoveLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionNewMaskLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionRecreateLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| ActionShiftActiveLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| active_layer_changed_signal_ | Seg3D::LayerManager | |
| active_layer_state_ (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
| add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
| add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
| add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
| add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
| CheckGroupExistence(const std::string &layer_id, std::string &error) | Seg3D::LayerManager | static |
| CheckLayerAvailability(const std::string &layer_id, bool replace, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckLayerAvailabilityForProcessing(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckLayerAvailabilityForUse(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckLayerExistence(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckLayerExistence(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckLayerExistenceAndType(const std::string &layer_id, Core::VolumeType type, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckLayerSize(const std::string &layer_id1, const std::string &layer_id2, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CheckSandboxExistence(SandboxID sandbox, Core::ActionContextHandle context) | Seg3D::LayerManager | static |
| clean_up() | Core::StateHandler | protectedvirtual |
| compose_layer_scene(size_t viewer_id) | Seg3D::LayerManager | |
| ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
| CreateAndLockDataLayer(Core::GridTransform, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CreateAndLockMaskLayer(Core::GridTransform transform, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| CreateCroppedLargeVolumeLayer(Core::LargeVolumeSchemaHandle schema, const Core::GridTransform &crop_trans, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| disconnect_all() | Core::ConnectionHandler | protected |
| DispatchDeleteLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertDataSliceIntoLayer(DataLayerHandle layer, Core::DataSliceHandle data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertDataSlicesIntoLayer(DataLayerHandle layer, std::vector< Core::DataSliceHandle > data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertDataVolumeIntoLayer(DataLayerHandle layer, Core::DataVolumeHandle data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertMaskSliceIntoLayer(MaskLayerHandle layer, Core::MaskDataSliceHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertMaskSlicesIntoLayer(MaskLayerHandle layer, std::vector< Core::MaskDataSliceHandle > mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertMaskVolumeIntoLayer(MaskLayerHandle layer, Core::MaskVolumeHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchInsertVolumeIntoLayer(LayerHandle layer, Core::VolumeHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchUnlockLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| DispatchUnlockOrDeleteLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| do_not_save_id_number() | Core::StateHandler | |
| enable_signals(bool enabled) | Core::StateHandler | protected |
| filter_key_type typedef | Seg3D::LayerManager | |
| find_data_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
| find_group(const std::string &group_id) | Seg3D::LayerManager | |
| find_group(ProvenanceID provenance_id) | Seg3D::LayerManager | |
| find_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
| find_layer_by_name(const std::string &layer_name, SandboxID sandbox=-1) | Seg3D::LayerManager | |
| find_layer_by_provenance_id(ProvenanceID provenance_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
| find_mask_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
| FindDataLayer(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| FindGroup(const std::string &group_id) | Seg3D::LayerManager | static |
| FindGroup(ProvenanceID prov_id) | Seg3D::LayerManager | static |
| FindLayer(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| FindLayer(ProvenanceID prov_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| FindMaskLayer(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
| get_active_layer() | Seg3D::LayerManager | |
| get_group_position(LayerGroupHandle group) | Seg3D::LayerManager | |
| get_groups(std::vector< LayerGroupHandle > &groups) | Seg3D::LayerManager | |
| get_layer_names(std::vector< LayerIDNamePair > &layer_names, int type=Core::VolumeType::ALL_E) | Seg3D::LayerManager | |
| get_layers(std::vector< LayerHandle > &layers) | Seg3D::LayerManager | |
| get_layers_bbox() | Seg3D::LayerManager | |
| get_loaded_version() | Core::StateHandler | protected |
| get_mutex() | Seg3D::LayerManager | |
| get_session_priority() | Seg3D::LayerManager | inlinevirtual |
| get_statehandler_id() const | Core::StateHandler | |
| get_statehandler_id_base() const | Core::StateHandler | |
| get_statehandler_id_number() const | Core::StateHandler | |
| get_version() | Core::StateHandler | protectedvirtual |
| GetLayerIdCount() | Seg3D::LayerManager | static |
| GetLayerInvalidIdCount() | Seg3D::LayerManager | static |
| groups_reordered_signal_ | Seg3D::LayerManager | |
| id_count_type typedef (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
| invalidate() | Core::StateHandler | |
| is_sandbox(SandboxID sandbox_id) | Seg3D::LayerManager | |
| is_valid() | Core::StateHandler | |
| layer_data_changed_signal_ | Seg3D::LayerManager | |
| layer_inserted_signal_ | Seg3D::LayerManager | |
| layer_name_changed_signal_ | Seg3D::LayerManager | |
| layer_volume_changed_signal_ | Seg3D::LayerManager | |
| LayerManagerPrivate (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| LayerRecreationUndoBufferItem (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| layers_changed_signal_ | Seg3D::LayerManager | |
| layers_deleted_signal_ | Seg3D::LayerManager | |
| layers_reordered_signal_ | Seg3D::LayerManager | |
| LayerUndoBufferItem (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
| load_states(const StateIO &state_io) | Core::StateHandler | |
| lock_type typedef (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
| LockForProcessing(LayerHandle layer, filter_key_type key=filter_key_type(0)) | Seg3D::LayerManager | static |
| LockForUse(LayerHandle layer, filter_key_type key=filter_key_type(0)) | Seg3D::LayerManager | static |
| mark_as_project_data() | Core::StateHandler | |
| mask_layer_isosurface_created_signal_ | Seg3D::LayerManager | |
| mask_layer_isosurface_deleted_signal_ | Seg3D::LayerManager | |
| mutex_type typedef (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
| post_load_states(const Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
| post_save_states(Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
| pre_load_states(const Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
| pre_save_states(Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
| sandbox_created_signal_ | Seg3D::LayerManager | |
| sandbox_deleted_signal_ | Seg3D::LayerManager | |
| save_states(StateIO &state_io) | Core::StateHandler | |
| script_begin_signal_ | Seg3D::LayerManager | |
| script_end_signal_ | Seg3D::LayerManager | |
| script_progress_signal_ | Seg3D::LayerManager | |
| set_initializing(bool initializing) | Core::StateHandler | |
| set_loaded_version(int loaded_version) | Core::StateHandler | protected |
| SetLayerIdCount(id_count_type id_count) | Seg3D::LayerManager | static |
| state_changed() | Core::StateHandler | protectedvirtual |
| StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
| ~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
| ~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |
1.8.10