Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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Seg3D::LayerManager Member List

This is the complete list of members for Seg3D::LayerManager, including all inherited members.

ActionActivateLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionCopyLayerIntoSandbox (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionCreateSandbox (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionDeleteLayers (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionDeleteSandbox (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionDuplicateLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionImportLargeVolumeLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionImportLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionImportSeries (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionMigrateSandboxLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionMoveGroup (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionMoveLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionNewMaskLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionRecreateLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
ActionShiftActiveLayer (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
active_layer_changed_signal_Seg3D::LayerManager
active_layer_state_ (defined in Seg3D::LayerManager)Seg3D::LayerManager
add_connection(const boost::signals2::connection &connection)Core::ConnectionHandlerprotected
add_connection(const ConnectionHandlerConnectionHandle &connection)Core::ConnectionHandlerprotected
add_state(const std::string &key, HANDLE &state, const T &default_value)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value)Core::StateHandlerinline
CheckGroupExistence(const std::string &layer_id, std::string &error)Seg3D::LayerManagerstatic
CheckLayerAvailability(const std::string &layer_id, bool replace, Core::ActionContextHandle context, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckLayerAvailabilityForProcessing(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckLayerAvailabilityForUse(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckLayerExistence(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckLayerExistence(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckLayerExistenceAndType(const std::string &layer_id, Core::VolumeType type, Core::ActionContextHandle context, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckLayerSize(const std::string &layer_id1, const std::string &layer_id2, Core::ActionContextHandle context, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CheckSandboxExistence(SandboxID sandbox, Core::ActionContextHandle context)Seg3D::LayerManagerstatic
clean_up()Core::StateHandlerprotectedvirtual
compose_layer_scene(size_t viewer_id)Seg3D::LayerManager
ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotected
CreateAndLockDataLayer(Core::GridTransform, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CreateAndLockMaskLayer(Core::GridTransform transform, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
CreateCroppedLargeVolumeLayer(Core::LargeVolumeSchemaHandle schema, const Core::GridTransform &crop_trans, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
disconnect_all()Core::ConnectionHandlerprotected
DispatchDeleteLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertDataSliceIntoLayer(DataLayerHandle layer, Core::DataSliceHandle data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertDataSlicesIntoLayer(DataLayerHandle layer, std::vector< Core::DataSliceHandle > data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertDataVolumeIntoLayer(DataLayerHandle layer, Core::DataVolumeHandle data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertMaskSliceIntoLayer(MaskLayerHandle layer, Core::MaskDataSliceHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertMaskSlicesIntoLayer(MaskLayerHandle layer, std::vector< Core::MaskDataSliceHandle > mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertMaskVolumeIntoLayer(MaskLayerHandle layer, Core::MaskVolumeHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchInsertVolumeIntoLayer(LayerHandle layer, Core::VolumeHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchUnlockLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
DispatchUnlockOrDeleteLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1)Seg3D::LayerManagerstatic
do_not_save_id_number()Core::StateHandler
enable_signals(bool enabled)Core::StateHandlerprotected
filter_key_type typedefSeg3D::LayerManager
find_data_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManager
find_group(const std::string &group_id)Seg3D::LayerManager
find_group(ProvenanceID provenance_id)Seg3D::LayerManager
find_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManager
find_layer_by_name(const std::string &layer_name, SandboxID sandbox=-1)Seg3D::LayerManager
find_layer_by_provenance_id(ProvenanceID provenance_id, SandboxID sandbox=-1)Seg3D::LayerManager
find_mask_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManager
FindDataLayer(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
FindGroup(const std::string &group_id)Seg3D::LayerManagerstatic
FindGroup(ProvenanceID prov_id)Seg3D::LayerManagerstatic
FindLayer(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
FindLayer(ProvenanceID prov_id, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
FindMaskLayer(const std::string &layer_id, SandboxID sandbox=-1)Seg3D::LayerManagerstatic
get_active_layer()Seg3D::LayerManager
get_group_position(LayerGroupHandle group)Seg3D::LayerManager
get_groups(std::vector< LayerGroupHandle > &groups)Seg3D::LayerManager
get_layer_names(std::vector< LayerIDNamePair > &layer_names, int type=Core::VolumeType::ALL_E)Seg3D::LayerManager
get_layers(std::vector< LayerHandle > &layers)Seg3D::LayerManager
get_layers_bbox()Seg3D::LayerManager
get_loaded_version()Core::StateHandlerprotected
get_mutex()Seg3D::LayerManager
get_session_priority()Seg3D::LayerManagerinlinevirtual
get_statehandler_id() const Core::StateHandler
get_statehandler_id_base() const Core::StateHandler
get_statehandler_id_number() const Core::StateHandler
get_version()Core::StateHandlerprotectedvirtual
GetLayerIdCount()Seg3D::LayerManagerstatic
GetLayerInvalidIdCount()Seg3D::LayerManagerstatic
groups_reordered_signal_Seg3D::LayerManager
id_count_type typedef (defined in Seg3D::LayerManager)Seg3D::LayerManager
invalidate()Core::StateHandler
is_sandbox(SandboxID sandbox_id)Seg3D::LayerManager
is_valid()Core::StateHandler
layer_data_changed_signal_Seg3D::LayerManager
layer_inserted_signal_Seg3D::LayerManager
layer_name_changed_signal_Seg3D::LayerManager
layer_volume_changed_signal_Seg3D::LayerManager
LayerManagerPrivate (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
LayerRecreationUndoBufferItem (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
layers_changed_signal_Seg3D::LayerManager
layers_deleted_signal_Seg3D::LayerManager
layers_reordered_signal_Seg3D::LayerManager
LayerUndoBufferItem (defined in Seg3D::LayerManager)Seg3D::LayerManagerfriend
load_states(const StateIO &state_io)Core::StateHandler
lock_type typedef (defined in Seg3D::LayerManager)Seg3D::LayerManager
LockForProcessing(LayerHandle layer, filter_key_type key=filter_key_type(0))Seg3D::LayerManagerstatic
LockForUse(LayerHandle layer, filter_key_type key=filter_key_type(0))Seg3D::LayerManagerstatic
mark_as_project_data()Core::StateHandler
mask_layer_isosurface_created_signal_Seg3D::LayerManager
mask_layer_isosurface_deleted_signal_Seg3D::LayerManager
mutex_type typedef (defined in Seg3D::LayerManager)Seg3D::LayerManager
post_load_states(const Core::StateIO &state_io)Seg3D::LayerManagerprotectedvirtual
post_save_states(Core::StateIO &state_io)Seg3D::LayerManagerprotectedvirtual
pre_load_states(const Core::StateIO &state_io)Seg3D::LayerManagerprotectedvirtual
pre_save_states(Core::StateIO &state_io)Seg3D::LayerManagerprotectedvirtual
sandbox_created_signal_Seg3D::LayerManager
sandbox_deleted_signal_Seg3D::LayerManager
save_states(StateIO &state_io)Core::StateHandler
script_begin_signal_Seg3D::LayerManager
script_end_signal_Seg3D::LayerManager
script_progress_signal_Seg3D::LayerManager
set_initializing(bool initializing)Core::StateHandler
set_loaded_version(int loaded_version)Core::StateHandlerprotected
SetLayerIdCount(id_count_type id_count)Seg3D::LayerManagerstatic
state_changed()Core::StateHandlerprotectedvirtual
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler)Core::StateHandler
~ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotectedvirtual
~StateHandler() (defined in Core::StateHandler)Core::StateHandlervirtual