Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::LayerManager, including all inherited members.
ActionActivateLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionCopyLayerIntoSandbox (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionCreateSandbox (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionDeleteLayers (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionDeleteSandbox (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionDuplicateLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionImportLargeVolumeLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionImportLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionImportSeries (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionMigrateSandboxLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionMoveGroup (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionMoveLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionNewMaskLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionRecreateLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
ActionShiftActiveLayer (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
active_layer_changed_signal_ | Seg3D::LayerManager | |
active_layer_state_ (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
CheckGroupExistence(const std::string &layer_id, std::string &error) | Seg3D::LayerManager | static |
CheckLayerAvailability(const std::string &layer_id, bool replace, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckLayerAvailabilityForProcessing(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckLayerAvailabilityForUse(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckLayerExistence(const std::string &layer_id, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckLayerExistence(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckLayerExistenceAndType(const std::string &layer_id, Core::VolumeType type, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckLayerSize(const std::string &layer_id1, const std::string &layer_id2, Core::ActionContextHandle context, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CheckSandboxExistence(SandboxID sandbox, Core::ActionContextHandle context) | Seg3D::LayerManager | static |
clean_up() | Core::StateHandler | protectedvirtual |
compose_layer_scene(size_t viewer_id) | Seg3D::LayerManager | |
ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
CreateAndLockDataLayer(Core::GridTransform, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CreateAndLockMaskLayer(Core::GridTransform transform, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
CreateCroppedLargeVolumeLayer(Core::LargeVolumeSchemaHandle schema, const Core::GridTransform &crop_trans, const std::string &name, LayerHandle &layer, const LayerMetaData &meta_data, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
disconnect_all() | Core::ConnectionHandler | protected |
DispatchDeleteLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertDataSliceIntoLayer(DataLayerHandle layer, Core::DataSliceHandle data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertDataSlicesIntoLayer(DataLayerHandle layer, std::vector< Core::DataSliceHandle > data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertDataVolumeIntoLayer(DataLayerHandle layer, Core::DataVolumeHandle data, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertMaskSliceIntoLayer(MaskLayerHandle layer, Core::MaskDataSliceHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertMaskSlicesIntoLayer(MaskLayerHandle layer, std::vector< Core::MaskDataSliceHandle > mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertMaskVolumeIntoLayer(MaskLayerHandle layer, Core::MaskVolumeHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchInsertVolumeIntoLayer(LayerHandle layer, Core::VolumeHandle mask, ProvenanceID provid, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchUnlockLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
DispatchUnlockOrDeleteLayer(LayerHandle layer, filter_key_type key=filter_key_type(0), SandboxID sandbox=-1) | Seg3D::LayerManager | static |
do_not_save_id_number() | Core::StateHandler | |
enable_signals(bool enabled) | Core::StateHandler | protected |
filter_key_type typedef | Seg3D::LayerManager | |
find_data_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
find_group(const std::string &group_id) | Seg3D::LayerManager | |
find_group(ProvenanceID provenance_id) | Seg3D::LayerManager | |
find_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
find_layer_by_name(const std::string &layer_name, SandboxID sandbox=-1) | Seg3D::LayerManager | |
find_layer_by_provenance_id(ProvenanceID provenance_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
find_mask_layer_by_id(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | |
FindDataLayer(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
FindGroup(const std::string &group_id) | Seg3D::LayerManager | static |
FindGroup(ProvenanceID prov_id) | Seg3D::LayerManager | static |
FindLayer(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
FindLayer(ProvenanceID prov_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
FindMaskLayer(const std::string &layer_id, SandboxID sandbox=-1) | Seg3D::LayerManager | static |
get_active_layer() | Seg3D::LayerManager | |
get_group_position(LayerGroupHandle group) | Seg3D::LayerManager | |
get_groups(std::vector< LayerGroupHandle > &groups) | Seg3D::LayerManager | |
get_layer_names(std::vector< LayerIDNamePair > &layer_names, int type=Core::VolumeType::ALL_E) | Seg3D::LayerManager | |
get_layers(std::vector< LayerHandle > &layers) | Seg3D::LayerManager | |
get_layers_bbox() | Seg3D::LayerManager | |
get_loaded_version() | Core::StateHandler | protected |
get_mutex() | Seg3D::LayerManager | |
get_session_priority() | Seg3D::LayerManager | inlinevirtual |
get_statehandler_id() const | Core::StateHandler | |
get_statehandler_id_base() const | Core::StateHandler | |
get_statehandler_id_number() const | Core::StateHandler | |
get_version() | Core::StateHandler | protectedvirtual |
GetLayerIdCount() | Seg3D::LayerManager | static |
GetLayerInvalidIdCount() | Seg3D::LayerManager | static |
groups_reordered_signal_ | Seg3D::LayerManager | |
id_count_type typedef (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
invalidate() | Core::StateHandler | |
is_sandbox(SandboxID sandbox_id) | Seg3D::LayerManager | |
is_valid() | Core::StateHandler | |
layer_data_changed_signal_ | Seg3D::LayerManager | |
layer_inserted_signal_ | Seg3D::LayerManager | |
layer_name_changed_signal_ | Seg3D::LayerManager | |
layer_volume_changed_signal_ | Seg3D::LayerManager | |
LayerManagerPrivate (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
LayerRecreationUndoBufferItem (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
layers_changed_signal_ | Seg3D::LayerManager | |
layers_deleted_signal_ | Seg3D::LayerManager | |
layers_reordered_signal_ | Seg3D::LayerManager | |
LayerUndoBufferItem (defined in Seg3D::LayerManager) | Seg3D::LayerManager | friend |
load_states(const StateIO &state_io) | Core::StateHandler | |
lock_type typedef (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
LockForProcessing(LayerHandle layer, filter_key_type key=filter_key_type(0)) | Seg3D::LayerManager | static |
LockForUse(LayerHandle layer, filter_key_type key=filter_key_type(0)) | Seg3D::LayerManager | static |
mark_as_project_data() | Core::StateHandler | |
mask_layer_isosurface_created_signal_ | Seg3D::LayerManager | |
mask_layer_isosurface_deleted_signal_ | Seg3D::LayerManager | |
mutex_type typedef (defined in Seg3D::LayerManager) | Seg3D::LayerManager | |
post_load_states(const Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
post_save_states(Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
pre_load_states(const Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
pre_save_states(Core::StateIO &state_io) | Seg3D::LayerManager | protectedvirtual |
sandbox_created_signal_ | Seg3D::LayerManager | |
sandbox_deleted_signal_ | Seg3D::LayerManager | |
save_states(StateIO &state_io) | Core::StateHandler | |
script_begin_signal_ | Seg3D::LayerManager | |
script_end_signal_ | Seg3D::LayerManager | |
script_progress_signal_ | Seg3D::LayerManager | |
set_initializing(bool initializing) | Core::StateHandler | |
set_loaded_version(int loaded_version) | Core::StateHandler | protected |
SetLayerIdCount(id_count_type id_count) | Seg3D::LayerManager | static |
state_changed() | Core::StateHandler | protectedvirtual |
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |