Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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Seg3D::LayerGroup Member List

This is the complete list of members for Seg3D::LayerGroup, including all inherited members.

add_connection(const boost::signals2::connection &connection)Core::ConnectionHandlerprotected
add_connection(const ConnectionHandlerConnectionHandle &connection)Core::ConnectionHandlerprotected
add_state(const std::string &key, HANDLE &state, const T &default_value)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list)Core::StateHandlerinline
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value)Core::StateHandlerinline
bottom_layer() const Seg3D::LayerGroup
clean_up()Core::StateHandlerprotectedvirtual
ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotected
dimensions_state_Seg3D::LayerGroup
disconnect_all()Core::ConnectionHandlerprotected
do_not_save_id_number()Core::StateHandler
enable_signals(bool enabled)Core::StateHandlerprotected
get_grid_transform() const Seg3D::LayerGroup
get_group_id() const Seg3D::LayerGroup
get_layer_names(std::vector< LayerIDNamePair > &layer_names, Core::VolumeType type, LayerHandle excluded_layer=LayerHandle()) const Seg3D::LayerGroup
get_layer_position(LayerHandle layer) const Seg3D::LayerGroup
get_layers(std::vector< LayerHandle > &layers) const Seg3D::LayerGroup
get_loaded_version()Core::StateHandlerprotected
get_meta_data() const Seg3D::LayerGroup
get_session_priority()Core::StateHandlerprotectedvirtual
get_statehandler_id() const Core::StateHandler
get_statehandler_id_base() const Core::StateHandler
get_statehandler_id_number() const Core::StateHandler
get_version()Core::StateHandlerprotectedvirtual
group_widget_expanded_state_Seg3D::LayerGroup
has_a_valid_layer() const Seg3D::LayerGroup
invalidate()Core::StateHandler
is_empty() const Seg3D::LayerGroup
is_valid()Core::StateHandler
isosurface_capping_enabled_state_ (defined in Seg3D::LayerGroup)Seg3D::LayerGroup
isosurface_quality_state_Seg3D::LayerGroup
LayerGroup(Core::GridTransform grid_transform, ProvenanceID provenance_id, const LayerMetaData &meta_data) (defined in Seg3D::LayerGroup)Seg3D::LayerGroup
LayerGroup(const std::string &state_id) (defined in Seg3D::LayerGroup)Seg3D::LayerGroup
LayerManager (defined in Seg3D::LayerGroup)Seg3D::LayerGroupfriend
LayerManagerPrivate (defined in Seg3D::LayerGroup)Seg3D::LayerGroupfriend
layers_iso_visible_state_Seg3D::LayerGroup
layers_visible_state_Seg3D::LayerGroup
load_states(const StateIO &state_io)Core::StateHandler
mark_as_project_data()Core::StateHandler
meta_data_info_state_Seg3D::LayerGroup
meta_data_state_Seg3D::LayerGroup
number_of_layers() const Seg3D::LayerGroup
origin_state_ (defined in Seg3D::LayerGroup)Seg3D::LayerGroup
post_load_states(const Core::StateIO &state_io)Seg3D::LayerGroupprotectedvirtual
post_save_states(Core::StateIO &state_io)Seg3D::LayerGroupprotectedvirtual
pre_load_states(const StateIO &state_io)Core::StateHandlerprotectedvirtual
pre_save_states(StateIO &state_io)Core::StateHandlerprotectedvirtual
provenance_id_state_Seg3D::LayerGroup
save_states(StateIO &state_io)Core::StateHandler
set_initializing(bool initializing)Core::StateHandler
set_loaded_version(int loaded_version)Core::StateHandlerprotected
set_meta_data(const LayerMetaData &meta_data)Seg3D::LayerGroup
show_delete_menu_state_Seg3D::LayerGroup
show_duplicate_menu_state_Seg3D::LayerGroup
show_iso_menu_state_Seg3D::LayerGroup
spacing_state_ (defined in Seg3D::LayerGroup)Seg3D::LayerGroup
state_changed()Core::StateHandlerprotectedvirtual
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler)Core::StateHandler
top_layer() const Seg3D::LayerGroup
~ConnectionHandler() (defined in Core::ConnectionHandler)Core::ConnectionHandlerprotectedvirtual
~LayerGroup() (defined in Seg3D::LayerGroup)Seg3D::LayerGroupvirtual
~StateHandler() (defined in Core::StateHandler)Core::StateHandlervirtual