Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
|
This is the complete list of members for Seg3D::LayerGroup, including all inherited members.
add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
bottom_layer() const | Seg3D::LayerGroup | |
clean_up() | Core::StateHandler | protectedvirtual |
ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
dimensions_state_ | Seg3D::LayerGroup | |
disconnect_all() | Core::ConnectionHandler | protected |
do_not_save_id_number() | Core::StateHandler | |
enable_signals(bool enabled) | Core::StateHandler | protected |
get_grid_transform() const | Seg3D::LayerGroup | |
get_group_id() const | Seg3D::LayerGroup | |
get_layer_names(std::vector< LayerIDNamePair > &layer_names, Core::VolumeType type, LayerHandle excluded_layer=LayerHandle()) const | Seg3D::LayerGroup | |
get_layer_position(LayerHandle layer) const | Seg3D::LayerGroup | |
get_layers(std::vector< LayerHandle > &layers) const | Seg3D::LayerGroup | |
get_loaded_version() | Core::StateHandler | protected |
get_meta_data() const | Seg3D::LayerGroup | |
get_session_priority() | Core::StateHandler | protectedvirtual |
get_statehandler_id() const | Core::StateHandler | |
get_statehandler_id_base() const | Core::StateHandler | |
get_statehandler_id_number() const | Core::StateHandler | |
get_version() | Core::StateHandler | protectedvirtual |
group_widget_expanded_state_ | Seg3D::LayerGroup | |
has_a_valid_layer() const | Seg3D::LayerGroup | |
invalidate() | Core::StateHandler | |
is_empty() const | Seg3D::LayerGroup | |
is_valid() | Core::StateHandler | |
isosurface_capping_enabled_state_ (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | |
isosurface_quality_state_ | Seg3D::LayerGroup | |
LayerGroup(Core::GridTransform grid_transform, ProvenanceID provenance_id, const LayerMetaData &meta_data) (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | |
LayerGroup(const std::string &state_id) (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | |
LayerManager (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | friend |
LayerManagerPrivate (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | friend |
layers_iso_visible_state_ | Seg3D::LayerGroup | |
layers_visible_state_ | Seg3D::LayerGroup | |
load_states(const StateIO &state_io) | Core::StateHandler | |
mark_as_project_data() | Core::StateHandler | |
meta_data_info_state_ | Seg3D::LayerGroup | |
meta_data_state_ | Seg3D::LayerGroup | |
number_of_layers() const | Seg3D::LayerGroup | |
origin_state_ (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | |
post_load_states(const Core::StateIO &state_io) | Seg3D::LayerGroup | protectedvirtual |
post_save_states(Core::StateIO &state_io) | Seg3D::LayerGroup | protectedvirtual |
pre_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
pre_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
provenance_id_state_ | Seg3D::LayerGroup | |
save_states(StateIO &state_io) | Core::StateHandler | |
set_initializing(bool initializing) | Core::StateHandler | |
set_loaded_version(int loaded_version) | Core::StateHandler | protected |
set_meta_data(const LayerMetaData &meta_data) | Seg3D::LayerGroup | |
show_delete_menu_state_ | Seg3D::LayerGroup | |
show_duplicate_menu_state_ | Seg3D::LayerGroup | |
show_iso_menu_state_ | Seg3D::LayerGroup | |
spacing_state_ (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | |
state_changed() | Core::StateHandler | protectedvirtual |
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
top_layer() const | Seg3D::LayerGroup | |
~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
~LayerGroup() (defined in Seg3D::LayerGroup) | Seg3D::LayerGroup | virtual |
~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |