abort_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
abort_signal_type typedef | Seg3D::Layer | |
add_connection(const boost::signals2::connection &connection) | Core::ConnectionHandler | protected |
add_connection(const ConnectionHandlerConnectionHandle &connection) | Core::ConnectionHandler | protected |
add_filter_key(filter_key_type key) | Seg3D::Layer | |
add_state(const std::string &key, HANDLE &state, const T &default_value) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const T &default_value, const T &min_value, const T &max_value, const T &step) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< std::string > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::string &default_option, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::vector< OptionLabelPair > option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< std::string > &default_options, const std::string &option_list) | Core::StateHandler | inline |
add_state(const std::string &key, HANDLE &state, const std::vector< T > &default_value) | Core::StateHandler | inline |
AVAILABLE_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
centering_state_ | Seg3D::Layer | |
check_abort() | Seg3D::Layer | |
check_filter_key(filter_key_type key) const | Seg3D::Layer | |
check_stop() | Seg3D::Layer | |
clean_up() | Core::StateHandler | protectedvirtual |
clear_filter_keys() | Seg3D::Layer | |
ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protected |
CREATING_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
data_state_ | Seg3D::Layer | |
disconnect_all() | Core::ConnectionHandler | protected |
do_not_save_id_number() | Core::StateHandler | |
duplicate() const =0 | Seg3D::Layer | pure virtual |
enable_signals(bool enabled) | Core::StateHandler | protected |
filter_key_type typedef | Seg3D::Layer | |
GenerateFilterKey() (defined in Seg3D::Layer) | Seg3D::Layer | static |
generation_state_ | Seg3D::Layer | protected |
get_byte_size() const =0 | Seg3D::Layer | pure virtual |
get_data_type() const =0 | Seg3D::Layer | pure virtual |
get_filter_handle() | Seg3D::Layer | |
get_generation() const | Seg3D::Layer | |
get_grid_transform() const =0 | Seg3D::Layer | pure virtual |
get_layer_group() | Seg3D::Layer | |
get_layer_id() const | Seg3D::Layer | |
get_layer_name() const | Seg3D::Layer | |
get_loaded_version() | Core::StateHandler | protected |
get_meta_data() const | Seg3D::Layer | |
get_session_priority() | Core::StateHandler | protectedvirtual |
get_statehandler_id() const | Core::StateHandler | |
get_statehandler_id_base() const | Core::StateHandler | |
get_statehandler_id_number() const | Core::StateHandler | |
get_type() const =0 | Seg3D::Layer | pure virtual |
get_version() | Seg3D::Layer | protectedvirtual |
get_volume() const =0 | Seg3D::Layer | pure virtual |
GetMutex() | Seg3D::Layer | static |
gui_state_group_ | Seg3D::Layer | |
has_valid_data() const =0 | Seg3D::Layer | pure virtual |
IN_USE_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
invalidate() | Core::StateHandler | |
is_valid() | Core::StateHandler | |
is_visible(size_t viewer_id) const | Seg3D::Layer | |
Layer(const std::string &name, bool creating=false) (defined in Seg3D::Layer) | Seg3D::Layer | protected |
Layer(const std::string &name, const std::string &state_id, bool creating=false) (defined in Seg3D::Layer) | Seg3D::Layer | protected |
layer_updated_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
layer_updated_signal_type typedef | Seg3D::Layer | |
LayerPrivate (defined in Seg3D::Layer) | Seg3D::Layer | friend |
load_states(const StateIO &state_io) | Core::StateHandler | |
lock_type typedef (defined in Seg3D::Layer) | Seg3D::Layer | |
locked_state_ | Seg3D::Layer | |
mark_as_project_data() | Core::StateHandler | |
master_visible_state_ | Seg3D::Layer | |
meta_data_info_state_ | Seg3D::Layer | |
meta_data_state_ | Seg3D::Layer | |
mutex_type typedef | Seg3D::Layer | |
name_state_ | Seg3D::Layer | |
num_filter_keys() const | Seg3D::Layer | |
opacity_state_ | Seg3D::Layer | |
post_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
post_save_states(Core::StateIO &state_io) | Seg3D::Layer | protectedvirtual |
pre_load_states(const StateIO &state_io) | Core::StateHandler | protectedvirtual |
pre_save_states(StateIO &state_io) | Core::StateHandler | protectedvirtual |
PROCESSING_C (defined in Seg3D::Layer) | Seg3D::Layer | static |
provenance_id_state_ | Seg3D::Layer | |
remove_filter_key(filter_key_type key) | Seg3D::Layer | |
reset_abort() | Seg3D::Layer | |
reset_allow_stop() | Seg3D::Layer | |
reset_filter_handle() | Seg3D::Layer | |
reset_stop() | Seg3D::Layer | |
save_states(StateIO &state_io) | Core::StateHandler | |
set_allow_stop() | Seg3D::Layer | |
set_filter_handle(LayerAbstractFilterHandle layer) | Seg3D::Layer | |
set_grid_transform(const Core::GridTransform &grid_transform, bool preserve_centering)=0 | Seg3D::Layer | pure virtual |
set_initializing(bool initializing) | Core::StateHandler | |
set_layer_group(LayerGroupWeakHandle layer_group) | Seg3D::Layer | |
set_loaded_version(int loaded_version) | Core::StateHandler | protected |
set_meta_data(const LayerMetaData &meta_data) | Seg3D::Layer | |
show_abort_message_state_ | Seg3D::Layer | |
show_advanced_visibility_state_ | Seg3D::Layer | |
show_appearance_state_ | Seg3D::Layer | |
show_information_state_ | Seg3D::Layer | |
show_opacity_state_ | Seg3D::Layer | |
show_progress_bar_state_ | Seg3D::Layer | |
show_stop_button_state_ | Seg3D::Layer | |
state_changed() | Core::StateHandler | protectedvirtual |
StateHandler(const std::string &type_str, bool auto_id) (defined in Core::StateHandler) | Core::StateHandler | |
stop_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
stop_signal_type typedef | Seg3D::Layer | |
update_progress(double amount, double progress_start=0.0f, double progress_amount=1.0f) | Seg3D::Layer | |
update_progress_signal_ (defined in Seg3D::Layer) | Seg3D::Layer | |
update_progress_signal_type typedef | Seg3D::Layer | |
visible_state_ | Seg3D::Layer | |
~ConnectionHandler() (defined in Core::ConnectionHandler) | Core::ConnectionHandler | protectedvirtual |
~Layer() (defined in Seg3D::Layer) | Seg3D::Layer | protectedvirtual |
~StateHandler() (defined in Core::StateHandler) | Core::StateHandler | virtual |