Seg3D
2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
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This is the complete list of members for Seg3D::IsosurfaceShader, including all inherited members.
bind_attrib_location(unsigned int index, const char *name) (defined in Core::ShaderBase) | Core::ShaderBase | protected |
disable() (defined in Core::ShaderBase) | Core::ShaderBase | |
enable() (defined in Core::ShaderBase) | Core::ShaderBase | |
get_fragment_shader_source(std::string &source) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | protectedvirtual |
get_uniform_location(const char *name) (defined in Core::ShaderBase) | Core::ShaderBase | protected |
get_vertex_shader_source(std::string &source) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | protectedvirtual |
initialize() (defined in Core::ShaderBase) | Core::ShaderBase | |
is_valid() (defined in Core::ShaderBase) | Core::ShaderBase | |
IsosurfaceShader() (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
post_initialize() (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | protectedvirtual |
pre_link() (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | protectedvirtual |
set_colormap_texture(int tex_unit) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_fog(bool enabled) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_fog_range(float znear, float zfar) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_lighting(bool enabled) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_min_val(float min_val) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_opacity(float opacity) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_use_colormap(bool enable) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
set_val_range(float val_range) (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | |
ShaderBase() (defined in Core::ShaderBase) | Core::ShaderBase | |
~IsosurfaceShader() (defined in Seg3D::IsosurfaceShader) | Seg3D::IsosurfaceShader | virtual |
~ShaderBase() (defined in Core::ShaderBase) | Core::ShaderBase | virtual |