Seg3D  2.4
Seg3D is a free volume segmentation and processing tool developed by the NIH Center for Integrative Biomedical Computing at the University of Utah Scientific Computing and Imaging (SCI) Institute.
Seg3D::HistogramEqualizationFilterAlgo Member List

This is the complete list of members for Seg3D::HistogramEqualizationFilterAlgo, including all inherited members.

abort_and_wait() overrideSeg3D::LayerFiltervirtual
amount_ (defined in Seg3D::HistogramEqualizationFilterAlgo)Seg3D::HistogramEqualizationFilterAlgo
bins_ (defined in Seg3D::HistogramEqualizationFilterAlgo)Seg3D::HistogramEqualizationFilterAlgo
check_abort() overrideSeg3D::LayerFiltervirtual
check_stop()Seg3D::LayerFilter
connect_abort(const LayerHandle &layer)Seg3D::LayerFilter
connect_stop(const LayerHandle &layer)Seg3D::LayerFilter
create_and_lock_data_layer(const Core::GridTransform &grid_trans, LayerHandle src_layer, LayerHandle &dst_layer)Seg3D::LayerFilter
create_and_lock_data_layer_from_layer(LayerHandle src_layer, LayerHandle &dst_layer)Seg3D::LayerFilter
create_and_lock_mask_layer(const Core::GridTransform &grid_trans, LayerHandle src_layer, LayerHandle &dst_layer)Seg3D::LayerFilter
create_and_lock_mask_layer_from_layer(LayerHandle src_layer, LayerHandle &dst_layer)Seg3D::LayerFilter
create_and_lock_mask_layer_from_layer(LayerHandle src_layer, LayerHandle &dst_layer, std::string dst_name)Seg3D::LayerFilter
create_cropped_large_volume_layer(const Core::GridTransform &crop_trans, LayerHandle src_layer, LayerHandle &dst_layer)Seg3D::LayerFilter
create_nrrd(Core::NrrdDataHandle &nrrd_data)Seg3D::NrrdFilterprotected
create_undo_redo_and_provenance_record(Core::ActionContextHandle context, Core::ActionHandle action, bool split_prov=false)Seg3D::LayerFilter
dispatch_delete_layer(LayerHandle layer)Seg3D::LayerFilter
dispatch_insert_data_volume_into_layer(LayerHandle layer, Core::DataVolumeHandle data, bool update_histogram)Seg3D::LayerFilter
dispatch_insert_mask_volume_into_layer(LayerHandle layer, Core::MaskVolumeHandle mask)Seg3D::LayerFilter
dispatch_unlock_layer(LayerHandle layer)Seg3D::LayerFilter
dst_layer_ (defined in Seg3D::HistogramEqualizationFilterAlgo)Seg3D::HistogramEqualizationFilterAlgo
find_layer(const std::string &layer_id, LayerHandle &layer)Seg3D::LayerFilter
get_filter_name() const Seg3D::HistogramEqualizationFilterAlgoinlinevirtual
get_key() const Seg3D::LayerFilter
get_layer_prefix() const Seg3D::HistogramEqualizationFilterAlgoinlinevirtual
get_notifier()Seg3D::LayerFilter
get_nrrd_from_layer(const LayerHandle &layer, Core::NrrdDataHandle &nrrd_data)Seg3D::NrrdFilterprotected
get_sandbox()Seg3D::LayerFilter
handle_abort()Seg3D::LayerFilterprotectedvirtual
handle_stop()Seg3D::LayerFilterprotectedvirtual
ignore_bins_ (defined in Seg3D::HistogramEqualizationFilterAlgo)Seg3D::HistogramEqualizationFilterAlgo
insert_nrrd_into_layer(const LayerHandle &layer, Core::NrrdDataHandle nrrd_data)Seg3D::NrrdFilterprotected
LayerAbstractFilter() (defined in Seg3D::LayerAbstractFilter)Seg3D::LayerAbstractFilter
LayerFilter() (defined in Seg3D::LayerFilter)Seg3D::LayerFilter
lock_for_deletion(LayerHandle layer)Seg3D::LayerFilter
lock_for_processing(LayerHandle layer)Seg3D::LayerFilter
lock_for_use(LayerHandle layer)Seg3D::LayerFilter
NrrdFilter() (defined in Seg3D::NrrdFilter)Seg3D::NrrdFilter
raise_abort() overrideSeg3D::LayerFiltervirtual
raise_stop()Seg3D::LayerFilter
report_error(const std::string &error)Seg3D::LayerFilter
run()Seg3D::LayerFilterprotectedvirtual
run_filter()Seg3D::HistogramEqualizationFilterAlgoinlinevirtual
set_sandbox(SandboxID sandbox)Seg3D::LayerFilter
src_layer_ (defined in Seg3D::HistogramEqualizationFilterAlgo)Seg3D::HistogramEqualizationFilterAlgo
Start(RunnableHandle runnable) (defined in Core::Runnable)Core::Runnablestatic
update_progress(LayerHandle layer, double amount)Seg3D::NrrdFilterprotected
update_provenance_action_string(Core::ActionHandle action)Seg3D::LayerFilter
~LayerAbstractFilter() (defined in Seg3D::LayerAbstractFilter)Seg3D::LayerAbstractFiltervirtual
~LayerFilter() (defined in Seg3D::LayerFilter)Seg3D::LayerFiltervirtual
~NrrdFilter() (defined in Seg3D::NrrdFilter)Seg3D::NrrdFiltervirtual
~Runnable() (defined in Core::Runnable)Core::Runnablevirtual