Libs/Optimize/ParticleSystem/object_reader.h
Classes
Name | |
---|---|
class | object_reader |
Source code
#pragma once
#include <fstream>
#include <string>
#include <vector>
template <class T>
class object_reader {
public:
typedef object_reader Self;
typedef T ObjectType;
const std::vector<ObjectType> &GetOutput() const { return m_Output; }
std::vector<ObjectType> &GetOutput() { return m_Output; }
void SetFileName(const char *fn) { m_FileName = fn; }
void SetFileName(const std::string &fn) { m_FileName = fn; }
const std::string &GetFileName() const { return m_FileName; }
inline void Read() { this->Update(); }
void Update() {
// Open the output file.
std::ifstream in(m_FileName.c_str(), std::ios::binary);
if (!in) {
std::cerr << "Could not open filename " << m_FileName << std::endl;
throw 1;
}
// Read the number of transforms
int N;
in.read(reinterpret_cast<char *>(&N), sizeof(int));
int sz = sizeof(ObjectType);
// Read the transforms
for (unsigned int i = 0; i < (unsigned int)N; i++) {
ObjectType q; // maybe not the most efficient, but safe
in.read(reinterpret_cast<char *>(&q), sz);
m_Output.push_back(q);
}
in.close();
}
object_reader() {}
virtual ~object_reader(){};
private:
object_reader(const Self &); // purposely not implemented
void operator=(const Self &); // purposely not implemented
std::vector<ObjectType> m_Output;
std::string m_FileName;
};
Updated on 2022-07-23 at 17:50:04 -0600