Libs/Optimize/ParticleSystem/itkParticleSystem.h
Namespaces
Name |
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itk |
Classes
Name | |
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class | itk::ParticleSystem A facade class managing interactions with a particle system. |
Source code
#pragma once
#include <map>
#include <random>
#include <vector>
#include "itkCommand.h"
#include "itkDataObject.h"
#include "itkEventObject.h"
#include "itkObjectFactory.h"
#include "itkParticleAttribute.h"
#include "itkParticleContainer.h"
#include "ParticleDomain.h"
#include "itkParticleEvents.h"
#include "itkParticleNeighborhood.h"
#include "itkPoint.h"
#include "itkWeakPointer.h"
#include "vnl/vnl_inverse.h"
#include "vnl/vnl_matrix_fixed.h"
#include "vnl/vnl_vector_fixed.h"
namespace itk {
class ParticleSystem : public DataObject {
public:
static constexpr int VDimension = 3;
typedef ParticleSystem Self;
typedef DataObject Superclass;
typedef SmartPointer<Self> Pointer;
typedef SmartPointer<const Self> ConstPointer;
typedef WeakPointer<const Self> ConstWeakPointer;
itkNewMacro(Self);
itkTypeMacro(ParticleSystem, DataObject);
itkStaticConstMacro(Dimension, unsigned int, VDimension);
using DomainType = shapeworks::ParticleDomain;
typedef Point<double, VDimension> PointType;
typedef ParticleNeighborhood<VDimension> NeighborhoodType;
typedef ParticleContainer<PointType> PointContainerType;
typedef NeighborhoodType::PointVectorType PointVectorType;
// typedef Transform<double, VDimension, VDimension> TransformType;
typedef vnl_matrix_fixed<double, VDimension + 1, VDimension + 1> TransformType;
typedef vnl_vector_fixed<double, VDimension> VectorType;
typedef vnl_matrix<double> VnlMatrixType;
void RegisterAttribute(ParticleAttribute<VDimension> *);
void SynchronizePositions() {
for (unsigned int d = 0; d < this->GetNumberOfDomains(); d++) {
for (unsigned int p = 0; p < this->GetNumberOfParticles(d); p++) {
this->SetPosition(this->GetPosition(p, d), p, d);
}
}
}
unsigned long int GetNumberOfParticles(unsigned int d = 0) const { return m_Positions[d]->GetSize(); }
const PointType &AddPosition(const PointType &, unsigned int d = 0, int threadId = 0);
const PointType &SetPosition(const PointType &, unsigned long int k, unsigned int d = 0, int threadId = 0);
// inline const PointType &SetTransformedPosition(const PointType &p,
// unsigned long int k, unsigned int d=0, int threadId=0)
// {
// this->SetPosition( this->TransformPoint(p, m_InverseTransform[d]), k, d, threadId );
// }
void RemovePosition(unsigned long int k, unsigned int d = 0, int threadId = 0);
PointType &GetPosition(unsigned long int k, unsigned int d = 0) { return m_Positions[d]->operator[](k); }
const PointType &GetPosition(unsigned long int k, unsigned int d = 0) const { return m_Positions[d]->operator[](k); }
PointType GetTransformedPosition(unsigned long int k, unsigned int d = 0) const {
return this->TransformPoint(m_Positions[d]->operator[](k), m_Transforms[d] * m_PrefixTransforms[d]);
}
PointType GetPrefixTransformedPosition(unsigned long int k, unsigned int d = 0) const {
return this->TransformPoint(m_Positions[d]->operator[](k), m_PrefixTransforms[d]);
}
void SplitAllParticles(double epsilon, int threadId = 0);
void SplitParticle(double epsilon, unsigned int idx, unsigned int d = 0, int threadId = 0);
void AdvancedAllParticleSplitting(double epsilon, unsigned int domains_per_shape, unsigned int dom_to_process);
// Debug function
void PrintParticleSystem();
void SetNeighborhood(unsigned int, NeighborhoodType *, int threadId = 0);
void SetNeighborhood(NeighborhoodType *n, int threadId = 0) { this->SetNeighborhood(0, n, threadId); }
NeighborhoodType::ConstPointer GetNeighborhood(unsigned int k) const { return m_Neighborhoods[k]; }
inline PointVectorType FindNeighborhoodPoints(const PointType &p, int idx, double r, unsigned int d = 0) const {
return m_Neighborhoods[d]->FindNeighborhoodPoints(p, idx, r);
}
inline PointVectorType FindNeighborhoodPoints(const PointType &p, int idx, std::vector<double> &w,
std::vector<double> &distances, double r, unsigned int d = 0) const {
return m_Neighborhoods[d]->FindNeighborhoodPoints(p, idx, w, distances, r);
}
inline PointVectorType FindNeighborhoodPoints(const PointType &p, int idx, std::vector<double> &w, double r,
unsigned int d = 0) const {
return m_Neighborhoods[d]->FindNeighborhoodPoints(p, idx, w, r);
}
inline PointVectorType FindNeighborhoodPoints(unsigned int idx, double r, unsigned int d = 0) const {
return m_Neighborhoods[d]->FindNeighborhoodPoints(this->GetPosition(idx, d), idx, r);
}
inline PointVectorType FindNeighborhoodPoints(unsigned int idx, std::vector<double> &w,
std::vector<double> &distances, double r, unsigned int d = 0) const {
return m_Neighborhoods[d]->FindNeighborhoodPoints(this->GetPosition(idx, d), idx, w, distances, r);
}
inline PointVectorType FindNeighborhoodPoints(unsigned int idx, std::vector<double> &w, double r,
unsigned int d = 0) const {
return m_Neighborhoods[d]->FindNeighborhoodPoints(this->GetPosition(idx, d), idx, w, r);
}
// inline int FindNeighborhoodPoints(const PointType &p, double r, PointVectorType &vec, unsigned int d = 0) const
// { return m_Neighborhoods[d]->FindNeighborhoodPoints(p, r, vec); }
// PointVectorType FindTransformedNeighborhoodPoints(const PointType &p, double r, unsigned int d = 0) const
// {
// PointVectorType ans = m_Neighborhoods[d]
// ->FindNeighborhoodPoints(this->TransformPoint(p, InverseTransform[d]), r);
// for (unsigned int i = 0; i < ans.size(); i++)
// {
// ans.Point[i] = this->TransformPoint(ans.Point[i], m_Transform[d]);
// }
// return ans;
// }
void AddDomain(DomainType::Pointer input, int threadId = 0);
std::vector<DomainType::Pointer>::const_iterator GetDomainsBegin() const { return m_Domains.begin(); }
std::vector<DomainType::Pointer>::const_iterator GetDomainsEnd() const { return m_Domains.end(); }
DomainType *GetDomain(unsigned int i) { return m_Domains[i].get(); }
DomainType *GetDomain() { return m_Domains[0].get(); }
const DomainType *GetDomain(unsigned int i) const { return m_Domains[i].get(); }
const DomainType *GetDomain() const { return m_Domains[0].get(); }
unsigned int GetNumberOfDomains() const { return m_Domains.size(); }
void SetTransform(unsigned int i, const TransformType &, int threadId = 0);
void SetTransform(const TransformType &p, int threadId = 0) { this->SetTransform(0, p, threadId); }
void SetPrefixTransform(unsigned int i, const TransformType &, int threadId = 0);
void SetPrefixTransform(const TransformType &p, int threadId = 0) { this->SetPrefixTransform(0, p, threadId); }
std::vector<TransformType>::const_iterator GetTransformsBegin() const { return m_Transforms.begin(); }
std::vector<TransformType>::const_iterator GetTransformsEnd() const { return m_Transforms.end(); }
const TransformType &GetTransform(unsigned int i) const { return m_Transforms[i]; }
const TransformType &GetTransform() const { return m_Transforms[0]; }
TransformType GetTransform(unsigned int i) { return m_Transforms[i]; }
TransformType GetTransform() { return m_Transforms[0]; }
const TransformType &GetPrefixTransform(unsigned int i) const { return m_PrefixTransforms[i]; }
const TransformType &GetPrefixTransform() const { return m_PrefixTransforms[0]; }
TransformType GetPrefixTransform(unsigned int i) { return m_PrefixTransforms[i]; }
TransformType GetPrefixTransform() { return m_PrefixTransforms[0]; }
std::vector<TransformType>::const_iterator GetInverseTransformsBegin() const { return m_InverseTransforms.begin(); }
std::vector<TransformType>::const_iterator GetInverseTransformsEnd() const { return m_InverseTransforms.end(); }
const TransformType &GetInverseTransform(unsigned int i) const { return m_InverseTransforms[i]; }
const TransformType &GetInverseTransform() const { return m_InverseTransforms[0]; }
const TransformType &GetInversePrefixTransform(unsigned int i) const { return m_InversePrefixTransforms[i]; }
const TransformType &GetInversePrefixTransform() const { return m_InversePrefixTransforms[0]; }
const std::vector<PointContainerType::Pointer> &GetPositions() const { return m_Positions; }
const PointContainerType::Pointer &GetPositions(unsigned int d) const { return m_Positions[d]; }
void AddPositionList(const std::vector<PointType> &, unsigned int d = 0, int threadId = 0);
PointType TransformPoint(const PointType &, const TransformType &) const;
VectorType TransformVector(const VectorType &, const TransformType &) const;
VnlMatrixType TransformNormalDerivative(const VnlMatrixType &, const TransformType &) const;
inline TransformType InvertTransform(const TransformType &T) const {
// Note, vnl_inverse is optimized for small matrices 1x1 - 4x4
return vnl_inverse(T);
}
void FlagDomain(unsigned int i) {
// ensure large enough
while (i >= this->m_DomainFlags.size()) {
m_DomainFlags.push_back(false);
}
// set the flag
m_DomainFlags[i] = true;
}
void UnflagDomain(unsigned int i) { m_DomainFlags[i] = false; }
bool GetDomainFlag(unsigned int i) const {
if (i >= m_DomainFlags.size()) {
// not set
return false;
}
return m_DomainFlags[i];
}
const std::vector<bool> &GetDomainFlags() const { return m_DomainFlags; }
void SetDomainFlags() {
for (unsigned int i = 0; i < m_DomainFlags.size(); i++) {
m_DomainFlags[i] = true;
}
}
void ResetDomainFlags() {
for (unsigned int i = 0; i < m_DomainFlags.size(); i++) {
m_DomainFlags[i] = false;
}
}
void SetFixedParticleFlag(unsigned int d, unsigned int i) { m_FixedParticleFlags[d][i] = true; }
void ResetFixedParticleFlag(unsigned int d, unsigned int i) { m_FixedParticleFlags[d][i] = false; }
bool GetFixedParticleFlag(unsigned int d, unsigned int i) const { return m_FixedParticleFlags[d][i]; }
void ResetFixedParticleFlags() {
for (unsigned d = 0; d < m_FixedParticleFlags.size(); d++) {
for (unsigned int i = 0; i < m_FixedParticleFlags[d].size(); i++) m_FixedParticleFlags[d][i] = false;
}
}
void SetDomainsPerShape(unsigned int num) {
m_DomainsPerShape = num;
m_FixedParticleFlags.resize(m_DomainsPerShape);
}
unsigned int GetDomainsPerShape() const
{ return m_DomainsPerShape; }
void SetNumberOfDomains(unsigned int);
protected:
ParticleSystem();
void PrintSelf(std::ostream &os, Indent indent) const;
virtual ~ParticleSystem(){};
std::vector<DomainType::Pointer>::iterator GetDomainsBegin() { return m_Domains.begin(); }
std::vector<DomainType::Pointer>::iterator GetDomainsEnd() { return m_Domains.end(); }
std::vector<TransformType>::iterator GetTransformsBegin() { return m_Transforms.begin(); }
std::vector<TransformType>::iterator GetTransformsEnd() { return m_Transforms.end(); }
std::vector<TransformType>::iterator GetInverseTransformsBegin() { return m_InverseTransforms.begin(); }
std::vector<TransformType>::iterator GetInverseTransformsEnd() { return m_InverseTransforms.end(); }
TransformType &GetInverseTransform(unsigned int i) { return m_InverseTransforms[i]; }
TransformType &GetInverseTransform() { return m_InverseTransforms[0]; }
TransformType &GetInversePrefixTransform(unsigned int i) { return m_InversePrefixTransforms[i]; }
TransformType &GetInversePrefixTransform() { return m_InversePrefixTransforms[0]; }
private:
ParticleSystem(const Self &); // purposely not implemented
void operator=(const Self &); // purposely not implemented
std::vector<PointContainerType::Pointer> m_Positions;
std::vector<DomainType::Pointer> m_Domains;
unsigned int m_DomainsPerShape;
std::vector<NeighborhoodType::Pointer> m_Neighborhoods;
std::vector<TransformType> m_Transforms;
std::vector<TransformType> m_InverseTransforms;
std::vector<TransformType> m_PrefixTransforms;
std::vector<TransformType> m_InversePrefixTransforms;
std::vector<unsigned long int> m_IndexCounters;
std::vector<bool> m_DomainFlags;
std::vector<std::vector<bool>> m_FixedParticleFlags;
std::mt19937 m_rand{42};
};
} // end namespace itk
Updated on 2022-07-23 at 17:50:04 -0600