Skip to content

Libs/Optimize/ParticleSystem/itkParticleEnsembleEntropyFunction.h

Namespaces

Name
itk

Classes

Name
class itk::ParticleEnsembleEntropyFunction

Source code

#pragma once

#include "itkParticleShapeMatrixAttribute.h"
#include "itkParticleVectorFunction.h"
#include <vector>

namespace itk
{

template <unsigned int VDimension>
class ParticleEnsembleEntropyFunction : public ParticleVectorFunction<VDimension>
{
public:
  typedef ParticleEnsembleEntropyFunction Self;
  typedef SmartPointer<Self>  Pointer;
  typedef SmartPointer<const Self>  ConstPointer;
  typedef ParticleVectorFunction<VDimension> Superclass;
  itkTypeMacro( ParticleEnsembleEntropyFunction, ParticleVectorFunction);

  typedef typename Superclass::ParticleSystemType ParticleSystemType;

  typedef ParticleShapeMatrixAttribute<double, VDimension> ShapeMatrixType;

  typedef typename ShapeMatrixType::DataType DataType;

  typedef typename Superclass::VectorType VectorType;
  typedef typename ParticleSystemType::PointType PointType;
  typedef vnl_vector<DataType> vnl_vector_type;
  typedef vnl_matrix<DataType> vnl_matrix_type;

  itkNewMacro(Self);

  itkStaticConstMacro(Dimension, unsigned int, VDimension);

  virtual VectorType Evaluate(unsigned int, unsigned int,
                              const ParticleSystemType *, double &, double&) const;
  virtual VectorType Evaluate(unsigned int a,  unsigned int b, 
                              const ParticleSystemType *c, double &d) const
  {
    double e;
    return this->Evaluate(a,b,c,d,e);
  }

  virtual double Energy(unsigned int a, unsigned int b,
                        const ParticleSystemType *c) const
  {
    double e, d;
    this->Evaluate(a,b,c,d,e);
    return e;
  }

  void WriteModes(const std::string &, int) const;

  void SetShapeMatrix( ShapeMatrixType *s)
  {    m_ShapeMatrix = s;  }
  ShapeMatrixType *GetShapeMatrix()
  {   return  m_ShapeMatrix.GetPointer();  }
  const ShapeMatrixType *GetShapeMatrix() const
  {   return  m_ShapeMatrix.GetPointer();  }

  virtual void BeforeIteration()
  {
    m_ShapeMatrix->BeforeIteration();

    if (m_Counter == 0)
      {
      this->ComputeCovarianceMatrix();
      }
  }

  virtual void AfterIteration()
  {
    m_ShapeMatrix->AfterIteration();
    // Update the annealing parameter.
    if (m_HoldMinimumVariance != true && !m_UseMeanEnergy)
      {
      m_Counter ++;
      if (m_Counter >=  m_RecomputeCovarianceInterval)
        {
        m_Counter = 0;
        m_MinimumVariance *= m_MinimumVarianceDecayConstant;
        }
      }
  }

  void SetMinimumVariance( double d)
  { m_MinimumVariance = d;}
  double GetMinimumVariance() const
  { return m_MinimumVariance; }

  void SetMinimumVarianceDecay(double initial_value, double final_value, double time_period)
  {
    m_MinimumVarianceDecayConstant =  exp(log(final_value / initial_value) / time_period);
    m_MinimumVariance = initial_value;
    m_HoldMinimumVariance = false;
  } 
  bool GetMinimumVarianceDecayConstant() const
  {
    return m_MinimumVarianceDecayConstant;
  }

  void PrintShapeMatrix()
  {
      m_ShapeMatrix->PrintMatrix();
  }

  void UseMeanEnergy()
  { m_UseMeanEnergy = true; }
  void UseEntropy()
  { m_UseMeanEnergy = false; }

  bool GetHoldMinimumVariance() const
  { return m_HoldMinimumVariance; }
  void SetHoldMinimumVariance(bool b)
  { m_HoldMinimumVariance = b; }

  void SetRecomputeCovarianceInterval(int i)
  { m_RecomputeCovarianceInterval = i; }
  int GetRecomputeCovarianceInterval() const
  { return m_RecomputeCovarianceInterval; }

  virtual typename ParticleVectorFunction<VDimension>::Pointer Clone()
  {
    typename ParticleEnsembleEntropyFunction<VDimension>::Pointer copy = ParticleEnsembleEntropyFunction<VDimension>::New();

    copy->m_PointsUpdate = this->m_PointsUpdate;
    copy->m_MinimumVariance = this->m_MinimumVariance;
    copy->m_MinimumEigenValue = this->m_MinimumEigenValue;
    copy->m_CurrentEnergy = this->m_CurrentEnergy;
    copy->m_HoldMinimumVariance = this->m_HoldMinimumVariance;
    copy->m_MinimumVarianceDecayConstant = this->m_MinimumVarianceDecayConstant;
    copy->m_RecomputeCovarianceInterval = this->m_RecomputeCovarianceInterval;
    copy->m_Counter = m_Counter;

    copy->m_DomainNumber = this->m_DomainNumber;
    copy->m_ParticleSystem = this->m_ParticleSystem;
    copy->m_ShapeMatrix = this->m_ShapeMatrix;

    copy->m_InverseCovMatrix = this->m_InverseCovMatrix;
    copy->m_points_mean = this->m_points_mean;
    copy->m_UseMeanEnergy = this->m_UseMeanEnergy;

    return (typename ParticleVectorFunction<VDimension>::Pointer)copy;

  }

protected:
  ParticleEnsembleEntropyFunction()
  {
    // m_MinimumVarianceBase = 1.0;//exp(log(1.0e-5)/10000.0);
    m_HoldMinimumVariance = true;
    m_MinimumVariance = 1.0e-5;
    m_MinimumEigenValue = 0.0;
    m_MinimumVarianceDecayConstant = 1.0;//log(2.0) / 50000.0;
    m_RecomputeCovarianceInterval = 1;
    m_Counter = 0;
    m_UseMeanEnergy = true;
    m_PointsUpdate = std::make_shared<vnl_matrix_type>(10, 10);
    m_InverseCovMatrix = std::make_shared<vnl_matrix_type>(10, 10);
    m_points_mean = std::make_shared<vnl_matrix_type>(10, 10);
  }
  virtual ~ParticleEnsembleEntropyFunction() {}
  void operator=(const ParticleEnsembleEntropyFunction &);
  ParticleEnsembleEntropyFunction(const ParticleEnsembleEntropyFunction &);
  typename ShapeMatrixType::Pointer m_ShapeMatrix;

  virtual void ComputeCovarianceMatrix();
  std::shared_ptr<vnl_matrix_type> m_PointsUpdate;
  double m_MinimumVariance;
  double m_MinimumEigenValue;
  double m_CurrentEnergy;
  bool m_HoldMinimumVariance;
  double m_MinimumVarianceDecayConstant;
  int m_RecomputeCovarianceInterval;
  int m_Counter;
  bool m_UseMeanEnergy;

  std::shared_ptr<vnl_matrix_type> m_points_mean; // 3Nx3N - used for energy computation
  std::shared_ptr<vnl_matrix_type> m_InverseCovMatrix; //3NxM - used for energy computation

};


} //end namespace


#include "itkParticleEnsembleEntropyFunction.txx"

Updated on 2022-07-23 at 17:50:04 -0600