Studio/src/Data/MeshManager.h
Class to manage meshes. More...
Namespaces
Name |
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shapeworks |
Classes
Name | |
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class | shapeworks::MeshManager |
Detailed Description
Class to manage meshes.
The MeshManager handles all aspects of mesh generation and caching. It houses the cache and manages threads to work on mesh generation in the background.
Source code
#pragma once
#include <vtkSmartPointer.h>
#include <QWaitCondition>
#include <QThreadPool>
#include <Data/MeshCache.h>
#include <Data/MeshGenerator.h>
#include <Data/MeshWorkQueue.h>
#include <Data/MeshWorker.h>
#include <Data/Preferences.h>
class SurfaceReconstructor;
namespace shapeworks {
class MeshWarper;
class MeshManager : public QObject {
Q_OBJECT
public:
MeshManager(Preferences& prefs);
~MeshManager();
void generate_mesh(const MeshWorkItem item);
MeshHandle get_mesh(const MeshWorkItem& item, bool wait = false);
MeshHandle get_mesh(const Eigen::VectorXd& points, int domain);
std::shared_ptr<SurfaceReconstructor> get_surface_reconstructor(int domain);
std::shared_ptr<MeshWarper> get_mesh_warper(int domain);
std::shared_ptr<MeshGenerator> get_mesh_generator()
{ return this->mesh_generator_; }
void clear_cache();
public Q_SLOTS:
void handle_thread_complete(const MeshWorkItem& item, MeshHandle mesh);
void handle_warper_progress();
Q_SIGNALS:
void new_mesh();
void error_encountered(QString message);
void progress(int);
void status(QString);
private:
std::shared_ptr<MeshReconstructors> reconstructors_ = std::make_shared<MeshReconstructors>();
void check_error_status(MeshHandle mesh);
Preferences& prefs_;
// cache of shape meshes
MeshCache mesh_cache_;
// the mesh generator
std::shared_ptr<MeshGenerator> mesh_generator_ = std::make_shared<MeshGenerator>();
// queue of meshes to build
MeshWorkQueue work_queue_;
QThreadPool thread_pool_;
bool error_emitted_ = false;
};
}
Updated on 2022-07-23 at 17:50:05 -0600